OS2 World.Com Forum

Subject  :  TransGaming?
Author  :  BigWarpGuy
Date  :  25 Jul, 2003 on 00:40
http://www.transgaming.com
I sent them an e-mail asking about support for eCS-OS/2. They said they have no plans to support it. I joined it so I could 'nag' them into reconsidereing. My membership is only for 3 months. If they do not reconsider, I will reconsider my membership.

PS There was a discussion on this at http://groups.yahoo.com/group/ecomstation . I am hoping if enough people ask, they would see the potential market and reconsider.


BigWarpGuy
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OS/2 Warp-ed to the very end.
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Subject  :  Re:TransGaming?
Author  :  Skunkweed
Date  :  28 Oct, 2003 on 09:29
Hate to be a downer, after all I'd love to see more games for OS/2 and eCs, but.....

Even though we have great tools for developing games like REXX, DIVE , DART, DSMI, WordUp Graphics Toolkit, OpenGL....etc... they are at this stage no comparison to DriectX (as crap as it is). It would take a great deal of work to port the latest and greatest Windoze games to OS/2; more work than linux, and that kind of time costs alot more. However, the OS/2 community has great tallent and the ability to create great games in any genre is possible right now. They may not have the latest 3D effects that the windoze comunity have right now. We have already seen DOOM style games in the form of Trials Of Battle and DOOM itself and it's entirely possible to create a 1st person space combat game like Starwraith or even a !st person shooter like Duke Nukem3D; there are adventure games like Hopkins FBI and the ability to design and create Sierra style adventures complete with digital sound and SVGA graphics. We have side scrollers like Vigilance On Talos V. All we need are folks who have the time to develop and OS/2 (eCs) can be a gaming platform once again....... Just don't count on commercial companies to fork out the bucks to support us.

Cheers


Subject  :  Re:TransGaming?
Author  :  BigWarpGuy
Date  :  28 Oct, 2003 on 16:31
You might be a 'downer' but one has to face reality.

I tried looking for HopkinsFBI but have found little if any on it. Where can one find and download it?

There are open source games at http://www.sourceforge.net . Would it be difficult to port those games to OS/2-eCS (some written in C/C++ - using either GCC from Innotek or Open Watcom ?).

Don't forget DOS games that can be played in OS2-DOS mode (I find full screen DOS works best) and there is a Doom and Quake 'launcher' for OS/2 (using the DOS version of the games).


BigWarpGuy
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OS/2 Warp-ed to the very end.
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Subject  :  Re:TransGaming?
Author  :  Skunkweed
Date  :  29 Oct, 2003 on 01:53
Hopkins FBI was from MP Entertainment (MicroPassion) and was brought to OS/2 by Polyex Software. Their website is www.polyex.com but is down at the moment. It has been for about a year and a half; web renovations I guess.

I'm not a programmer but from what I hear GCC is the way to go for OS/2. As to whether porting open source games is easy, I guess it depends on the code and what libraries are used. eg. Alot of adventure game engines use Perl as their scripting language. OS/2 has REXX built in. No problem there. But graphic and sound libraries are another story. I guess it would be possible to substitute what ever was in the original code to an OS/2 alternative such as DSMI for sound. Graphics would be hard 'coz each library has different features; esspecially with 3D.

I preffer original native games rather than ports of DOS, Linux, even windoze stuff. If in development there was support of those other OS's then that's ok, but to say "Hey I really liked Game 'X' on the DOS platform, let's port it!" doesn't really work for me

Cheers


Subject  :  Re:TransGaming?
Author  :  Skunkweed
Date  :  29 Oct, 2003 on 02:00
Oh yeah I forgot....

Sorry, can't download Hopkins, but mensys might still have copies, or BMT Micro.

http://www.mensys.nl

http://www.bmtmicro.com

cheers


Subject  :  Re:TransGaming?
Author  :  BigWarpGuy
Date  :  29 Oct, 2003 on 14:35
I will check out the sites for Hobkins (Hopkins?). I have been wanting to check it out but have not found it. Thanks for the information and links.

I will be checking out games at http://www.sourceforge.net and see if any are in C/C++. I am not a programmer therefore the results might be disasterous. There is a Yahoo group (and here) where I can see help in programming. IIRC the Yahoo group is http://groups.yahoo.com/group/CPlusPlusforeCSandOS2 (newly formed to help those learning programming in C/C++ for those who want to program for OS/2 or eCS).


BigWarpGuy
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OS/2 Warp-ed to the very end.
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Subject  :  Re:TransGaming?
Author  :  Fudeba daniel@caetano.eng.br
Date  :  31 Oct, 2003 on 15:44

Skunkweed (28 Oct, 2003 10:29):
(...)
Even though we have great tools for developing games like REXX, DIVE , DART, DSMI, WordUp Graphics Toolkit, OpenGL....etc... they are at this stage no comparison to DriectX (as crap as it is).
(...)

I really think somebody (with more skills than me) should try to port SDL to OS/2. Most "open" projects (for Linux and Windows) are nowadays developed using SDL (or at least they have a SDL version). SDL is a complete plataform for developing games, including Window management, music, sound, control, video...
I had used SDL to develop some simple graphical apps that were compiled with no modifications for Windows and Linux. There are SDL versions for MacOS and BeOS too.
It's hard to port, though. It's big, with many function calls. But hey... there are hundreds of applications that would benefit from SDL/2.
Unfortunatelly I have not the skills needed for such port. )^=


[]'s
Daniel Caetano

Subject  :  Re:TransGaming?
Author  :  devnul
Date  :  31 Oct, 2003 on 21:02

Fudeba (31 Oct, 2003 16:44):

I really think somebody (with more skills than me) should try to port SDL to OS/2. Most "open" projects (for Linux and Windows) are nowadays developed using SDL (or at least they have a SDL version).^=


At least parts of SDL are ported. See:
http://emuos2.netlabs.org/


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