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Topics - demetrioussharpe

#1
Hardware / Multi-monitor Systems
2011.05.22, 19:48:19
Hello all,

Is you may/may not know, I'm writing a graphic's driver framework for OS/2-eCS. One area that I do not want to leave out is support for multi-headed/multi-monitor systems. Since I've never had a need for running such systems, I do not have enough experience to know what's good/bad in such an implementation & which features would be most needed. To that end, what I'd like from you all is a basic list of features that you would like to be available in such an implementation. Keep in mind, I must create an API which allows multiple monitors to work, regardless of if the system has multiple video cards, a video card with multiple display ports, or a combination of the two. With that being said, which features would you like?

P.S.  Please also give an example of usage for each feature!
#2
Hardware / Cluster systems
2011.05.12, 16:35:52
Out of shear curiosity, I wonder how OS/2-eCS would perform on a clustered system. Has any one ever given this a try, even on a very modest cluster?
#3
Open Bounties / Old Open Bounties
2011.05.11, 14:42:07
I've read through quite a few of the bounties that are claiming to be open. However, after reading through some of the forum threads about them quite a few of them seem to either already have developers that had been working on them & others are in a zombie state, because they should've been closed already. What's the deal? Is the bounty system broken these days? Are these bounties even still valid?
#4
Programming / OS/2 DLLs
2011.03.06, 03:53:20
Does anyone have a list of all of the DLLs that come with a basic installation of OS/2 & documentation of the functions within those DLLs? Even down to the function & DLL redirections for DLLs that've been merged?
#5
Programming / OEMHLP$
2011.01.07, 19:50:16
Does anyone have a C header file for interfacing with OEMHLP? Preferably an file with an open source license.
#6
USB / OS/2 & eCS USB HID driver incomplete
2010.11.23, 04:48:42
Try connecting a USB joystick with analog sticks and it will improperly be recognized as a mouse & be generally ineffective for usage.
#7
I'm trying to implement pglUseFont() & the GPI API seems to be sparse when it comes to manipulating the actual font data. Also, I don't want to use any algorithms from IBM's OpenGL implementation.