Author Topic: New DOSBOX build / new ports  (Read 23793 times)

David Graser

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Re: New DOSBOX build / new ports
« Reply #15 on: March 19, 2019, 02:58:12 pm »
A couple of PNG Dosbox icons I put together.

Jochen Schäfer

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Re: New DOSBOX build / new ports
« Reply #16 on: March 20, 2019, 06:18:18 am »
Nice. Can I use them for the Warpin-Package?

David Graser

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Re: New DOSBOX build / new ports
« Reply #17 on: March 20, 2019, 06:22:53 am »
Nice. Can I use them for the Warpin-Package?

Anything I post, anyone is free to do as they please with them.

David Graser

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Re: New DOSBOX build / new ports
« Reply #18 on: March 20, 2019, 06:26:46 am »
I was also looking at Theseus 4 and experimented to see what I could come up with.

Jochen Schäfer

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Re: New DOSBOX build / new ports
« Reply #19 on: March 20, 2019, 01:09:21 pm »
Nice. Can I use them for the Warpin-Package?

Anything I post, anyone is free to do as they please with them.
How should I attribute you?

David Graser

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Re: New DOSBOX build / new ports
« Reply #20 on: March 20, 2019, 04:54:14 pm »
Nice. Can I use them for the Warpin-Package?

Anything I post, anyone is free to do as they please with them.
How should I attribute you?

I don't need to be recognized.  Just add them.   What you have done with DosBox is the hard part.  Thanks for all your effort.  If you don't feel comfortable adding the PNGs without recognition, just add PNGs contributed by David Graser.
« Last Edit: March 22, 2019, 11:14:25 pm by David Graser »

Jochen Schäfer

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Re: New DOSBOX build / new ports
« Reply #21 on: March 29, 2019, 11:47:27 am »
Can somebody please help me with David's excellent icons? I don't know how to convert the PNG into an ICO file.
What's the best way to do this?

David Graser

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Re: New DOSBOX build / new ports
« Reply #22 on: March 29, 2019, 01:39:41 pm »
Can somebody please help me with David's excellent icons? I don't know how to convert the PNG into an ICO file.
What's the best way to do this?
I can do it.  It will have to wait a few days since I am going out of town.  I have to do the graphic work under Windows and convert the graphics under ArcaOS.

Essentially, I am going to have to make four different size icons for each PNG which requires a lot of touch up.  Once done, I boot to ArcaOS and use pmview to copy and paste each sized PNG to a new icon using Icon Editor.

David
« Last Edit: March 29, 2019, 01:46:15 pm by David Graser »

Jochen Schäfer

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Re: New DOSBOX build / new ports
« Reply #23 on: March 29, 2019, 02:10:22 pm »
David, you are great. So no hurry. I wait for it.

xynixme

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Re: New DOSBOX build / new ports
« Reply #24 on: March 29, 2019, 02:54:24 pm »
Essentially, I am going to have to make four different size icons for each PNG which requires a lot of touch up.
In general: if a 80x80 icon looks great, but a converted 40x40 or smaller icon is quite ugly, is it your policy to use 2 different images then?

David Graser

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Re: New DOSBOX build / new ports
« Reply #25 on: March 29, 2019, 05:44:27 pm »
Essentially, I am going to have to make four different size icons for each PNG which requires a lot of touch up.
In general: if a 80x80 icon looks great, but a converted 40x40 or smaller icon is quite ugly, is it your policy to use 2 different images then?

Essentially, anything in PNG format looks good.  In OS2 icon size, 40x40 gives the best result.  I usually create four pics for one icon:
16x16, 20x20, 32x32, 40x40.  Some people just create one icon 40x40 or 32x32 and let OS/2 do the resizing.  My observation is that OS/2 does a poor job rendering to smaller sizes.  That is why I create four and try to touch them up somewhat before making the final icon. This still is not great.  That is why I like PNGs and replace most of my OS/2 icons with Dynamic icons in ArcaOS.  Also, OS/2 renders light colors on the outside of the icon as white.  It is not noticeable unless one puts the icon on a dark backgrond.  Another reason I try to retouch individually.

David Graser

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Re: New DOSBOX build / new ports
« Reply #26 on: March 29, 2019, 10:52:25 pm »
A couple of PNG Dosbox icons I put together.

Here are the two OS/2 icons for dosbox.

Jochen Schäfer

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Re: New DOSBOX build / new ports
« Reply #27 on: March 30, 2019, 08:53:29 am »
I made a new release with David's new icons. Thanks again, David.
We have a new feature:
Quote
New Drive type: overlay.

When active, this drive redirects new and changed files to a different location.
The files in the overlay and normal drive are merged on startup and kept up to date when the game changes something.
Files in the overlay are priotizedi, if they exists, above the normal files.
The drive will switch to an overlayed version of the file on the first write! (Not when opening the file in write-mode).
The overlay is capable of creating missing directories.

With the help of DBOVERLAY files, the drive keeps track of files that are present in the normal directory but deleted by the game.
All changes are preserved between sessions.

Current design principles/limitations/requirements:
1) All directories that can be used for saving, must exist already in the base before mounting. (they will be created by DOSBox if missing in the overlay)
2) All filenames inside the overlay directories are UPPERCASE and conform to the 8.3 standard except for the special DBOVERLAY files.
3) To keep point 1 valid at all times, support for creating/renaming/removing directories has been disabled.

Thanks for the help GOG.

Have fun

xynixme

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Re: New DOSBOX build / new ports
« Reply #28 on: March 30, 2019, 03:20:06 pm »
That is why I create four and try to touch them up somewhat before making the final icon.
Thanks. A plan I'll try to stick to too, if reasonably possible. I.e. no 80x80 PNG with the text "David G." and a lazy matching, cropped 40x40 OS/2 icon with the text "DG".

David Graser

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Re: New DOSBOX build / new ports
« Reply #29 on: April 10, 2019, 10:18:52 am »
A couple of PNG Dosbox icons I put together.

Converted a couple of my new dos box PNGs to OS/2 icons.
« Last Edit: April 10, 2019, 10:20:50 am by David Graser »