It is frustrating for those of us who are trying to keep OS/2 alive, to see someone, who supposedly knows what he is doing, waste valuable development time creating another copy of an old game for some other OS. However, as Dave points out, it is your time, so do with it as you please.
My goals are specific, and I'm working on a plan that has been many years in the making. Things happen in life which cause people to alter their projected schedules, which is what's happened here. My plan remains still as it was, however, but there are some other things that must be done first ... and this game (and another 14 that I have to work on) are part of it.
I've never written a game before. This is my first attempt. I was proud of what I've accomplished and I wanted to share what I've done to get feedback to make my product the best it can be.
In writing this game I've not only written the game itself, but a game engine, which will allow me to make several of the other 14 games much more quickly (the ones that use a similar style of interaction, as there are also planned world-pan, 2.5D, and 3D games, which will each use custom engines designed for those types of games).
My goals in creating ES/1 and ES/2 are to provide people with a new path forward for OS/2-like software. I want to maintain very high source code compatibility, but I do want to move away from the OS/2 base API and model because it is aged, it needs to be updated, and there are many things which need to be removed, altered, or added.
My goals are to give the OS/2 community a new OS/2 that will move forward with them. I would ask people to help me on this project as well, and it's frustrating to me also that I've been coming here for so long and have not received any help on anything thus far, but continually receive negativity. A small handful of people, a non-vocal minority, have been genuinely helpful.