OS/2, eCS & ArcaOS - Technical > Games
OS/2 - ArcaOS - Native Games
Martin Iturbide:
Thanks for the reply André.
So, it is incomplete and useless, right?
Just in case, I'm almost sure that is it not from the MasterMind/2 (Rene Auberger), on his archived website, he used to share the source code but it was C. I'm still trying to get those files. (mmind14-source.zip, ../r.auberger/v14/main-c.zip)
I also found "Master Mind for the OS/2 2.x Presentation Manager" by Peter Wansch, but I'm not sure is also from that.
Regards
xynixme:
--- Quote from: Martin Iturbide on April 21, 2019, 07:45:59 pm ---So, it is incomplete and useless, right?
I also found "Master Mind for the OS/2 2.x Presentation Manager" by Peter Wansch, but I'm not sure is also from that.
--- End quote ---
Strictly it's useless because it's incomplete. Nevertheless the SPR file shows which files are missing, so it's only useless if we cannot obtain those specific missing files anymore.
Later stand-alone games of Wansch became a component of the Entertainment Pack for OS/2.
"ProjectName=E:\PROGRAMIEREN\PROJEKTE\MasterMind\Mastermind.spr" indicates that the author speaks German. The previous quite could have been inserted by any German programmer (e.g. some template of Sibyl itself), but the user has created the subdirectories "PROGRAMMING" and "PROJECTS".
As such Wansch qulaifies as a canddate. There's a Vienna and Austria in his MASTER.EXE (indeed Master Mind, with a space).
If you have an EXE produced with Sibyl, then you could try to open that Sibyl EXE and Wansch's MASTER.EXE with E.EXE or a hex editor to check if the "fingerprint" is about the same. Typically readable text, and where it can be found. MASTER.EXE doesn't contain "sibyl", but e.g. a lxlited pathetic game written by me contains the text "SETUPARG.ASM". That text me be specific for IBM VAC. An extreme positive sample is opening the EXE of Tablica/2 version 1.20 with E.EXE, and next guess the programming language and what the source code was. If I open a FIREFOX.EXE with a hex editor, then page 1 shows a clue ("OS/2 executable
module built for kLIBC v0.6.4+") which indicates that FIREFOX.EXE wasn't produced by a Sibyl compiler.
Please note that a non-negative possible Sibyl footprint of MASTER.EXE doesn't imply that Wansch is the German speaking author of your project files. It just is more likely if Wansch used Sibyl (too). But his final product (now) has that possibly different name, "Master Mind".
Martin Iturbide:
Hi
I'm still working to upload all the native games source code at Github. I'm on the letter "s", so I hope to finish soon.
Hopefully after that I will work on some "compiling my first SDL game" article.... if I can pull that off.
Regards
Martin Iturbide:
Hi
Please, can it be possible for someone to recompile XRick without the SDDHELP$ dependecy? (it requires SDL).
Here it is the source code: http://www.bigorno.net/xrick/download.html
Regards
Dave Yeo:
It builds easy but crashes I believe while initializing the video.
To build, make sure MAKESHELL=sh.exe is in your environment.
Edit the parent makefile in the root directory by adding
--- Code: ----Zomf -lcx -Zmap -Zbin-files
--- End code ---
to the echo LDFLAGS line at 76, then do make
Should build and leave a xrick.exe in the root directory. Look at the trp report. Make sure the sdl dbg packages are installed as well as the devel ones.
xrick --help does work.
You can edit include/config.h to turn on debugging, change the line #undef DEBUG to #define DEBUG and it will print some stuff.
Do a make clean before rebuilding.
Here's my binary with debugging on and sound disabled.
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