OS2World.com Forum is back !!!Remember to visit OS2World at:http://www.os2world.com
Quote from: Dave Yeo on December 06, 2024, 08:33:52 amQuote from: Mentore on December 06, 2024, 08:06:24 amWhat about mesaGL? I don't remember its current status. A slow renderer would still be better than no renderer at all...MentoreI visited it, seven years back, and got it compiling and the examples ran good. [https://github.com/OS2World/LIB-GRAPHICS-WarpMesaGL.Problem is that it is old. Gives gl.h while now it is gl2.h that is required.sh*t. I was hoping there was a better solution.AFAIK also PortableGL has its limits (TinyGL is good but even more limited).
Quote from: Mentore on December 06, 2024, 08:06:24 amWhat about mesaGL? I don't remember its current status. A slow renderer would still be better than no renderer at all...MentoreI visited it, seven years back, and got it compiling and the examples ran good. [https://github.com/OS2World/LIB-GRAPHICS-WarpMesaGL.Problem is that it is old. Gives gl.h while now it is gl2.h that is required.
What about mesaGL? I don't remember its current status. A slow renderer would still be better than no renderer at all...Mentore
[..]sh*t. I was hoping there was a better solution.AFAIK also PortableGL has its limits (TinyGL is good but even more limited).Mentore