Author Topic: PrBoom+  (Read 1334 times)

Jochen Schäfer

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PrBoom+
« on: June 05, 2021, 03:28:07 pm »
Hi guys.

I have ported PrBoom+, which is a source port of DOOM, running on SDL2.
I have put a prereleases package on my Github repo here: https://github.com/josch1710/prboom-plus/releases/tag/v2.6um-alpha1
In the archive, you find the two binaries for the game and the multiplayer server, as well as prboom.wad and the shareware version of Doom.
If you have the original DOOM games, you can put the WADs in the program directory or under /@unixroot/usr/(local/)share/(games/)doom.
If you want the midi to play, you need to download the timidity patches from here: https://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz and install them in /@unixroot/usr/(local/)share/timidity.

My plan is to submit all my bugfixes for SDL/2 and patches for PrBoom+ in the next days.
After that I want to package everything for easier installation.



Enjoy!
« Last Edit: June 05, 2021, 10:47:12 pm by Jochen Schäfer »

Martin Iturbide

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Re: PrBoom+
« Reply #1 on: June 05, 2021, 06:49:32 pm »
Awesome !!!

I will be checking it out and posting the news at OS2World !!!

Regards
Martin Iturbide
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Ibrahim Hakeem

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Re: PrBoom+
« Reply #2 on: June 05, 2021, 07:07:42 pm »
Very nice! I do have to ask though, does anyone know if it is possible to use Kmidi and Timidity in tandem? I feel each of them have their separate advantages.

David McKenna

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Re: PrBoom+
« Reply #3 on: June 05, 2021, 09:14:28 pm »
 Thanks Jochen! It seems to work great here (once I realized you have to start the server first). And KMidi and Timidity work fine together... KMidi will be the default, but if you right-click on a *.mid file, and choose 'Open as..', then you should have Timidity++Player as a choice in the drop-down list.

Regards,
« Last Edit: June 05, 2021, 09:20:05 pm by David McKenna »

Jochen Schäfer

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Re: PrBoom+
« Reply #4 on: June 05, 2021, 10:12:04 pm »
Thanks Jochen! It seems to work great here (once I realized you have to start the server first). And KMidi and Timidity work fine together... KMidi will be the default, but if you right-click on a *.mid file, and choose 'Open as..', then you should have Timidity++Player as a choice in the drop-down list.

Regards,
Actually, you only need to start prboom-plus.exe to play a single player game. The server should only be needed, when playing a multiplayer game. What problem are you having when starting without the server?

Regarding Timidity: SDL-Mixer is used for sound generation, which uses Timidity code for MIDI playback. So the Timidity application is not used.

David McKenna

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Re: PrBoom+
« Reply #5 on: June 05, 2021, 11:09:26 pm »
 Hi Jochen,

  If I start pmboom-plus.exe by itself, my system locks solid and I have to do a hard reset. If I start the server, then run pmboom-plus.exe, it works fine. So this is not correct? Is there a way to enable some logs?

Regards,

Martin Iturbide

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Re: PrBoom+
« Reply #6 on: June 06, 2021, 04:05:57 am »
Hi

I'm trying it out, it works on my side, I'm trying to understand how the keys are mapped, up and down arrows keys does not goes forward or backward, W and S does that.
Alt+Enter works for full screen (xcenter keeps being displayed there, since I like to have it "always on top"... and I found now the first reason why not to have it "always on top". )
Mouse does not goes smoothy to the left and right.  Left click for firing and right clicking for going forward is working.

Just as a little comment to other readers.  Beside the normal libc stuff, It is needed to install from rpm, "SDL2_image, fluidsynth-libs, flac"

Now, I will check how to enable the MIDI.

Regards
Martin Iturbide
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Jochen Schäfer

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Re: PrBoom+
« Reply #7 on: June 06, 2021, 08:51:09 am »
Hi

I'm trying it out, it works on my side, I'm trying to understand how the keys are mapped, up and down arrows keys does not goes forward or backward, W and S does that.
Hi Martin.

Good to hear, it's working for you. PrBoom updated the keyboard mapping to more modern standard (i.e. WASD), but you should be able to change them somewhere in the options.

Jochen Schäfer

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Re: PrBoom+
« Reply #8 on: June 06, 2021, 08:57:17 am »
Hi Jochen,

  If I start pmboom-plus.exe by itself, my system locks solid and I have to do a hard reset. If I start the server, then run pmboom-plus.exe, it works fine. So this is not correct? Is there a way to enable some logs?

Regards,
That is really strange behaviour. Can you tell me which video and audio drivers, you use?
When you start PrBoom+ without the server, is it really a hack lock or does it only seem so, because the fullscreen window is blocking everything?
Does ALT+ENTER still work? Do you hear sound?
PrBoom is really talkative on startup, so you can redirect the output to a file and look for clues. Also, you could try to start with "-window".

Bye Jochen

David McKenna

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Re: PrBoom+
« Reply #9 on: June 06, 2021, 05:13:54 pm »
 Hi Jochen,

 Well, I tried it again today and it seems to work OK. Don't know what was going on yesterday - maybe memory fragmentation? - but no trouble today. I'm using Panorama and the latest UniAud from Paul. Sorry for the alarm...

Regards,

Martin Iturbide

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Re: PrBoom+
« Reply #10 on: June 06, 2021, 06:27:56 pm »
Hi Jochen.

Today I tested further "PrBoom+".
1) Sound:
- I run it and sound was working.
- I installed Timidity from Alex site, (with the instruments) and added the timidity.tar.gz files to "/@unixroot/usr/share/timidity"
- I run the program again and sound is not longer working. The rest of the ArcaOS system sound is working fine. Just in case I updated the Paul's latest uniaud , rebooted and PrBoom+ does not sound. I'm not sure what happened that is not producing sound anymore.
- I removed the  timidity.tar.gz files from "/@unixroot/usr/share/timidity" just in case, but I can not get the sound back.
Is there any other configuration file I can check?
Will it be some issue with the SDL2 library DLL that manages sound? which version are you using?

2) Mouse: Can someone confirm if the mouse, left and right movement is working, or it is supposed to work?

Thanks Jochen.

Regards
« Last Edit: June 06, 2021, 06:30:22 pm by Martin Iturbide »
Martin Iturbide
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David McKenna

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Re: PrBoom+
« Reply #11 on: June 06, 2021, 07:51:38 pm »
 Hey Martin,

  Mouse seems a bit squirrelly here - left click shoots, right click moves forward, but moving side to side causes weird jerky turning movements, so I use the left/right arrow keys for that. Moving forward and backwards (by pushing mouse forwards or backwards) sometimes works and sometimes doesn't. Another thing I noticed is a message in the console saying fluidsynth is not initialized,  using BSP nodes (even though fluidsynth is chosen as midi player in settings)- but it seems sound works OK.

Regards,

Jochen Schäfer

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Re: PrBoom+
« Reply #12 on: June 06, 2021, 08:49:47 pm »
The mouse is fine. In Doom, you can't look up or down. It's a limit of the engine.

@Martin: I don't know, what the problem is. Since I needed some bugfixes in SDL2 and SDL-Mixer is officially still missing, I linked them all statically. The SDL2 requirement comes from SDL-Image, which is linked as a DLL. I never had any problem with the Timidity patches.

Martin Iturbide

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Re: PrBoom+
« Reply #13 on: June 07, 2021, 01:18:38 am »
About the mouse...
... but moving side to side causes weird jerky turning movements,...
Yes, that is why I'm experiencing, but since it is the first time I use PrBoom+ I'm not sure if that is normal on all platform.

Regards
Martin Iturbide
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Jochen Schäfer

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Re: PrBoom+
« Reply #14 on: June 07, 2021, 09:35:37 am »
IIRC, in the original DOS DOOM there was no mouse support. So possibly the addons can be not well tested.
I will look into it.