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A Roadmap for the OS/2 and ArcaOS platforms
Rich Walsh:
--- Quote from: David Graser on November 21, 2023, 06:01:15 pm ---I noticed all the icons listed are not in the bigicons folder.
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That figures - it was always a mess. (Don't blame me :) I worked on the code, someone else handled the icons). I see it has been cleaned up a bit but still needs work.
Basically, don't worry about what's in the BIGICONS folder or in 'bigicons.txt'. Consider it a blank slate you can use to do whatever you want. Make a copy then delete stuff you don't want to support and add stuff you do - not just programs but WPS classes and file types too. It's your choice, not "theirs"...
To make things easier, open 'config.sys' and locate "SET BIGICONS=", then change the path to point at your icons folder. While your folder can be anywhere, the final product (say, 'DGicons') should probably go in 'x:\sys\icons' for consistency.
Roderick Klein:
--- Quote from: Dave Yeo on November 21, 2023, 05:40:22 pm ---
--- Quote from: Roderick Klein on November 21, 2023, 04:20:41 pm ---
3) Based on current expectations SNAP is what it is. And 3D support is not useful, what can use it on OS/2 ?
Have you looked closely how well Panorama these days performs ? The real enhancement would be support for more then 1 screen. Other then that I do not think SNAP will ever get updated.
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All modern browsers expect to have OpenGL available for use.
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Simply put putting full OpenGL support in SNAP is simply not going to happen. Its to much work to implement it.
I wish it could we do not have the human resources in the community, sorry.
Roderick
Neil Waldhauer:
Rewriting Presentation Manager and OS/2 Video drawing to support OpenGL may be beyond our means.
Writing OpenGL to create a surface that is only used by Qt or even only used by the web browser might be easier. Leave the rest of OS/2 alone. It does not expect any OpenGl features anyway. What do you think?
Dave Yeo:
We do have an old MesaGL which, even using software rendering, works fairly well. Unluckily as Roderick says, manpower.
SDL is another library that would benefit.
Martin Iturbide:
Hello
About the subject in general, I want to send the summary of what we discussed here to Lewis. I'm attaching the presentation file, just in case someone wants to add something else.
About the idea of supporting "OpenGL" or "MesaGL" on OS/2. What will be interesting and less time consuming for the moment is try to only identify the goal, a draft architecture idea and the steps/tasks on how to do accomplish the goal. After knowing the steps/tasks and difficulty of each one we can confirm or deny the impossibility of the task.
-- I split that topic to "3D Support for OS/2 - OpenGL - MesaGL - Etc"
Regards
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