Public Discussions > General Discussion
OS/2 - ArcaOS Santa's List for 2025
Paul Smedley:
--- Quote from: Dave Yeo on December 05, 2024, 08:31:43 pm ---OK, it uses GTK. That would be a huge job to port, much like Qt. While nice to have, I can't imagine it being ported.
It can also run in a browser, so that might be a possibility, though even for that there's a good chance it needs something we don't have, webgl or node.js.
--- End quote ---
Might be possile to use odin to build GTK - but if it needs opengl, etc we're royally screwed. nodejs is working well enough to build chromium....
Mentore:
--- Quote from: Paul Smedley on December 05, 2024, 10:30:36 pm ---
--- Quote from: Dave Yeo on December 05, 2024, 08:31:43 pm ---OK, it uses GTK. That would be a huge job to port, much like Qt. While nice to have, I can't imagine it being ported.
It can also run in a browser, so that might be a possibility, though even for that there's a good chance it needs something we don't have, webgl or node.js.
--- End quote ---
Might be possile to use odin to build GTK - but if it needs opengl, etc we're royally screwed. nodejs is working well enough to build chromium....
--- End quote ---
What about mesaGL? I don't remember its current status. A slow renderer would still be better than no renderer at all...
Mentore
Dave Yeo:
--- Quote from: Mentore on December 06, 2024, 08:06:24 am ---What about mesaGL? I don't remember its current status. A slow renderer would still be better than no renderer at all...
Mentore
--- End quote ---
I visited it, seven years back, and got it compiling and the examples ran good. [https://github.com/OS2World/LIB-GRAPHICS-WarpMesaGL.
Problem is that it is old. Gives gl.h while now it is gl2.h that is required.
JTA:
Winflector, while a paid application, has something of immense value to us all ... they offer a free 1-user server license, and the clients are free. No time limits ...
Thus, on my AToF solution (everything running on one desktop/laptop), you are delivering 64-bit apps to your OS/2 vm, all for free. Or, you can put the server somewhere else on your home network, and deliver 64-bit apps to your dedicated OS/2 machine. That's a lot of value for the OS/2 community, which I suspect is much bigger than a few users ...
Commercially, we all guesstimate that this user pool is quite large, from hints dropped, and focus of ArcaNoae ... I'm beating the drum as loudly as I can, at the past two Warpstocks and elsewhere, and at last Warpstock, AN did mention that they should look further into Winflector. If ArcaNoae talks to Winflector, there could be lots of symmetry in that relationship ... plus, AN has the true numbers for OS/2, commercial and non-commercial.
This would really help the community out, while we try to get more open-source apps converted to native.
Imagine a new OS/2 developer sitting at a laptop (running in AToF fashion) & pounding out code ... developing on an ArcaOS desktop that runs any 64-bit (or other) app he or she would ever need, via Winflector.
Mentore:
--- Quote from: Dave Yeo on December 06, 2024, 08:33:52 am ---
--- Quote from: Mentore on December 06, 2024, 08:06:24 am ---What about mesaGL? I don't remember its current status. A slow renderer would still be better than no renderer at all...
Mentore
--- End quote ---
I visited it, seven years back, and got it compiling and the examples ran good. [https://github.com/OS2World/LIB-GRAPHICS-WarpMesaGL.
Problem is that it is old. Gives gl.h while now it is gl2.h that is required.
--- End quote ---
sh*t. I was hoping there was a better solution.
AFAIK also PortableGL has its limits (TinyGL is good but even more limited).
Mentore
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