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Programming / Re: Dive: Why does not this work
« Last post by Lars on Today at 12:39:55 pm »Look at the OS/2 toolkit, in the "beehive" sample code (in that code you can ignore everything that centers around sprite creation. You can also ignore everything that centers around full screen DIVE unless you really want to do that, that includes loading GAMESVR [deprecated since Warp 4] or PMMERGE Dive Fullscreen Init procedure).
I think you will need to support the WM_VRNDISABLED and WM_VRNENABLED window messages and use DiveAllocImageBuffer,DiveBlitImage,DivFreeImageBuffer. Note that the sample does the blitting from a secondary thread.
Also note that you cannot do "direct mode" when you are using Panorama with "Shadow Buffer Enabled". Since that is the setting that about 95% of all remaining OS/2 users will use, you should honour that.
I think you will need to support the WM_VRNDISABLED and WM_VRNENABLED window messages and use DiveAllocImageBuffer,DiveBlitImage,DivFreeImageBuffer. Note that the sample does the blitting from a secondary thread.
Also note that you cannot do "direct mode" when you are using Panorama with "Shadow Buffer Enabled". Since that is the setting that about 95% of all remaining OS/2 users will use, you should honour that.