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Messages - Jochen Schäfer

Pages: [1] 2 3 ... 26
1
Programming / Re: stopping cpus
« on: February 27, 2025, 05:14:21 pm »
Essentially, you want something like the CPU affinity feature in Windows. Correct?

2
Programming / Re: [gcc] libgomp?
« on: February 17, 2025, 04:18:11 pm »
@Metore:
Did you take a look into Mesagl and it's Softpipe driver?
This would at least be a full featured implementation. It would be slow, but PortableGL would be slow, too.

3
Multimedia / Re: uniaud.dll test
« on: February 05, 2025, 05:12:53 pm »
Anyone care to tell us how to do the environmental variable?

set KAI_AUTOMODE=UNIAUD

in your config.sys
Or, for testing, just enter
Code: [Select]
set KAI_AUTOMODE=UNIAUD on a CMD prompt, and start your program from the same prompt.

4
Programming / Re: [gcc] libgomp?
« on: January 22, 2025, 09:40:49 am »
libgomp is AFAIK a library for optimizing multithreading programs. That's certainly not an easy port to do.

5
Programming / Re: [gcc] libgomp?
« on: January 21, 2025, 04:32:45 pm »
IIRC, PortableGL is header only and libgomp is only needed for some examples.

6
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: January 17, 2025, 10:14:31 am »
Cool, so the latest dosbox-x works fine on Arca then?
Certainly not, because DOSBOX-X adds a lot native GUI, which has to be programmed.

7
Games / Re: Daggerfall in DOS window
« on: January 14, 2025, 09:14:41 am »

8
General Discussion / Re: OS/2 - ArcaOS Santa's List for 2025
« on: December 09, 2024, 09:06:54 am »
[..]
sh*t. I was hoping there was a better solution.
AFAIK also PortableGL has its limits (TinyGL is good but even more limited).

Mentore
It has. While the examples worked, I couldn't get it to work with Classicube.

9
Games / Re: RetroArch Port
« on: November 18, 2024, 11:53:05 am »
Hi.

I did understand, that you disabled this stuff. My point was that you should not concern yourself too much with getting this to work. Cores will be enough work by themselves ;-)

10
Games / Re: RetroArch Port
« on: November 18, 2024, 09:17:29 am »
Well I understand, that on an RaspberryPi, you would want that functionality, but I would just #ifdef Discord out.
Downloading of cores would also mean, you or someone would have to host the OS/2 specific core files. I don't know that it would be worth the hassle.
Rather I would have some RPMs or WPIs, which install some cores.

11
Games / Re: RetroArch Port
« on: November 15, 2024, 09:02:56 am »

Hi Martin,
the next few weeks will be truly a handful both at work (where I have an ArcaOS VM) and in theatre, but I'll see what I can do. RetroArch would be really cute to have. It was tricky to port it due to its SSL libraries which rely a lot on IPv6 but I managed somehow - and I feel OS/2 would profit a lot of a new TCP/IP stack (which, I'm afraid, we will not see).

Mentore
Which feature needs networking? Is it for downloading core etc.?

12
Programming / Re: ClassiCube porting thread
« on: November 10, 2024, 01:04:55 pm »
Hi Jochen

I tried starting ClassicCube and was rewarded with this message

"Some required resources weren't found
OK to download?"


What are the "required resources"?


Regards

Pete
Classicube will download all the files it needs to the executable's directory.

13
Programming / Re: ClassiCube porting thread
« on: November 08, 2024, 03:22:49 pm »
I have just compiling the newest ClassiCube version.
It now has sound and music. I use libkai (a static version for now, so no installation needed.).
What I observed on my T480 with uniaud, is that music and sound will hang after some time, and I can resume sound by playing something else like a system sound.
Anyone has an idea, what to do about it? Can somebody without Uniaud please test the sound?

14
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: November 08, 2024, 09:25:17 am »
In DOSBOX, drive is a char array, but on DOSBOX-X it seems to be a struct or object. So, there is some work to do.

Yes, I should have looked at drives.h
Sure. I already thought, it wouldn't be a straight compile, because of all the native GUI element DOSBOX-X has.

15
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: November 07, 2024, 09:01:42 am »
In DOSBOX, drive is a char array, but on DOSBOX-X it seems to be a struct or object. So, there is some work to do.

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