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Messages - Jochen Schäfer

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16
Applications / Re: FeatherPad for OS/2
« on: July 08, 2021, 04:53:50 pm »
So, I tried some stuff with VIO and such, but I couldn't get it to work.
Do we really need the ability to show the help text on the console?
I could write some readme and install it with the RPM.

17
Programming / Re: Writing on console with WINDOWAPI
« on: July 08, 2021, 01:33:17 pm »
Yes, I know the trick and it seems that Qt5 itself does this, but if you start the application from WPS, you get a flashing shell. I want to avoid that.

18
Programming / Writing on console with WINDOWAPI
« on: July 08, 2021, 09:55:00 am »
Hi.

Does someone know a way to write on the console if the application is of type WINDOWAPI?
For my Featherpad port, I have the problem, that the help text emitted with -h on console doesn't show up, but seems to be captured with the console redirection.
Any ideas?

19
Applications / Re: FeatherPad for OS/2
« on: July 07, 2021, 12:40:59 pm »
Ok, Featherpad tries to open the files by URL scheme. When opening a local file, it works, but not when non-UNIX path names are included. What works for me, is prepending file:, e.g. file:c:\config.sys.

@Dave: The help and version are not shown, because the application is marked as WINDOWAPI, preventing it from displaying something on the console. I created an issue for this in my Github repo.

20
Applications / Re: FeatherPad for OS/2
« on: July 06, 2021, 07:02:06 pm »
It should be able to open any number of files added on the command line. I have to investigate that issue.

21
Games / Re: OS/2 - ArcaOS - Native Games
« on: July 04, 2021, 10:52:34 am »
Hi.

While porting PrBoom+, I fixed some initialization bugs. The fixes are pushed into the BWW repo.
Perhaps, if you compile the repo version, it fixes things.


22
Games / Re: PrBoom+
« on: July 01, 2021, 10:16:30 pm »
So, I narrowed it down to SDL not implementing relative mouse movement. This means SDL goes into an emulation of relative mouse movement. But then, the WM_MOUSEMOVE window message is always reporting the same coordinates and so, no movement is reported.
I'm not understanding, why that does happen. If somebody has some suggestions, they would be welcome.

23
Applications / Re: FeatherPad for OS/2
« on: June 28, 2021, 10:15:40 am »
Little tip for executing script from FeatherPad: Go to Settings -> Files and there activate "Run executable scripts" and enter the location of your favorite shell, eg. /@unixroot/usr/bin/dash.exe. After that, when you execute a supported script type like python with a shebang, you can run the script by pressing ctrl+e.

I looked up on the other repositories of the FeatherPad author. He also has FeatherNote (notes editor) and Arqiver (archive manager).
Anyone interested in a port of these two applications?

24
Applications / Re: FeatherPad for OS/2
« on: June 27, 2021, 07:58:15 pm »
Martin, you are right. I ported HEAD, but the last release was 0.18.0. I change the release number for the next release.
I still have something to investigate, which doesn't seem to work.

25
Applications / FeatherPad for OS/2
« on: June 27, 2021, 03:57:34 pm »
I'm proud to annouce a full featured release of FeatherPad 0.18.0 for OS/2. I started to scratch an itch.
Head over here: https://github.com/josch1710/FeatherPad/releases/tag/v0.18.0-os2. There are two binary packages: One is just a zip of the needed files, one is an RPM. For the plain ZIP, you need to install Qt5 and Hunspell. The RPM should pull in the required packages.

Description:
FeatherPad (by Pedram Pourang, a.k.a. Tsu Jan tsujan2000@gmail.com) is a lightweight Qt plain-text editor for Linux. It is independent of any desktop environment and has:

  • Drag-and-drop support, including tab detachment and attachment;
  • X11 virtual desktop awareness (using tabs on current desktop but opening a new window on another);
  • An optionally permanent search-bar with a different search entry for each tab;
  • Instant highlighting of found matches when searching;
  • A docked window for text replacement;
  • Support for showing line numbers and jumping to a specific line;
  • Optional selection highlighting;
  • Automatic detection of text encoding as far as possible and optional saving with encoding;
  • Syntax highlighting for common programming languages;
  • Ability to open URLs with appropriate applications;
  • Session management;
  • Side-pane mode;
  • Auto-saving;
  • Spell checking with Hunspell;
  • Printing;
  • Text zooming;
  • Appropriate but non-interrupting prompts;
  • Haiku OS support (by khallebal at GitHub);
  • macOS support (by Pavel Shlyak); and
  • Other features that can be found in its settings, on its menus or when it is actually used.

Have fun.

26
Games / Re: PrBoom+
« on: June 07, 2021, 09:35:37 am »
IIRC, in the original DOS DOOM there was no mouse support. So possibly the addons can be not well tested.
I will look into it.

27
Games / Re: PrBoom+
« on: June 06, 2021, 08:49:47 pm »
The mouse is fine. In Doom, you can't look up or down. It's a limit of the engine.

@Martin: I don't know, what the problem is. Since I needed some bugfixes in SDL2 and SDL-Mixer is officially still missing, I linked them all statically. The SDL2 requirement comes from SDL-Image, which is linked as a DLL. I never had any problem with the Timidity patches.

28
Games / Re: PrBoom+
« on: June 06, 2021, 08:57:17 am »
Hi Jochen,

  If I start pmboom-plus.exe by itself, my system locks solid and I have to do a hard reset. If I start the server, then run pmboom-plus.exe, it works fine. So this is not correct? Is there a way to enable some logs?

Regards,
That is really strange behaviour. Can you tell me which video and audio drivers, you use?
When you start PrBoom+ without the server, is it really a hack lock or does it only seem so, because the fullscreen window is blocking everything?
Does ALT+ENTER still work? Do you hear sound?
PrBoom is really talkative on startup, so you can redirect the output to a file and look for clues. Also, you could try to start with "-window".

Bye Jochen

29
Games / Re: PrBoom+
« on: June 06, 2021, 08:51:09 am »
Hi

I'm trying it out, it works on my side, I'm trying to understand how the keys are mapped, up and down arrows keys does not goes forward or backward, W and S does that.
Hi Martin.

Good to hear, it's working for you. PrBoom updated the keyboard mapping to more modern standard (i.e. WASD), but you should be able to change them somewhere in the options.

30
Games / Re: PrBoom+
« on: June 05, 2021, 10:12:04 pm »
Thanks Jochen! It seems to work great here (once I realized you have to start the server first). And KMidi and Timidity work fine together... KMidi will be the default, but if you right-click on a *.mid file, and choose 'Open as..', then you should have Timidity++Player as a choice in the drop-down list.

Regards,
Actually, you only need to start prboom-plus.exe to play a single player game. The server should only be needed, when playing a multiplayer game. What problem are you having when starting without the server?

Regarding Timidity: SDL-Mixer is used for sound generation, which uses Timidity code for MIDI playback. So the Timidity application is not used.

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