Recent Posts

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21
Games / Re: PrBoom+
« Last post by Jochen Schäfer on April 16, 2024, 07:56:53 am »
Hi Jochen.

I installed it with yum, but I don't know where should I put the .wad files.
I located it on \usr\share\prboom-plus but the game list looks empty. (picture attached).

By the way: SDL2_mixer SDL2_net pcre are also needed so you can add those on the release info.

Regards
The search paths are:

  • /@unixroot/usr/local/share/games/doom
  • /@unixroot/usr/share/games/doom
  • /@unixroot/usr/local/share/doom
  • /@unixroot/usr/share/doom
The launcher has cache, so perhaps this had to be filled on the first launch?

I will add the dependencies.
22
Games / Re: PrBoom+
« Last post by Martin Iturbide on April 16, 2024, 03:13:47 am »
Hello Again.

I don't know what I did, but it works now. I'm using doom shareware wad, and it loads.
It works fine for the moment, but the mouse movement moves too much the camera. I need to keep testing it, it is always nice to play some doom.

Regards
23
Games / Re: PrBoom+
« Last post by Martin Iturbide on April 16, 2024, 03:08:17 am »
Hi Jochen.

I installed it with yum, but I don't know where should I put the .wad files.
I located it on \usr\share\prboom-plus but the game list looks empty. (picture attached).

By the way: SDL2_mixer SDL2_net pcre are also needed so you can add those on the release info.

Regards
24
Games / Re: PrBoom+
« Last post by David McKenna on April 15, 2024, 10:44:20 pm »
Hi Jochen,

  No matter what I do, I can't seem to get this running at all. I installed with the RPM and it worked well, it also installed a folder with program object and 'Readme' file. The 'Readme' file will not open with a double click (must right click and choose text) because of the '*.command-line' suffix. The program object very briefly hatches, then nothing - no POPUPLOG, no exceptq file no error message. Command line start does not show any message - just returns to prompt. Do I need to create a 'Boom.cfg' file first?

Regards,
25
Games / Re: PrBoom+
« Last post by Jochen Schäfer on April 15, 2024, 08:19:25 pm »
So, I finally sat down and fixed the issue with wrc playing well with cmake (include path with /@unixroot and -I parameters instead of -i=).
I had to make an custom command to link the resources in to the exe.

But without further ado: https://github.com/josch1710/prboom-plus-os2/releases/tag/v2.6.66a-os2
26
Multimedia / Re: mplayer - just stopped working...sort of...
« Last post by Dave Yeo on April 15, 2024, 06:35:00 pm »
You can always use sh.exe to get around the command line limit. Create mplayer.sh, paste the command line in and do "sh mplayer.sh" use / instead of \
27
Multimedia / Re: mplayer - just stopped working...sort of...
« Last post by Pete on April 15, 2024, 03:59:22 pm »
Hi KO

The snapwrap.dll file is in the mplayer.exe directory - as is woverlay.dll which also fails when trying to use kva:wo.

I can answer my question: snap output is not working.
The mplayer log displayed by smplayer does not mention any problem with snap output but I found the smplayer log has these lines:-

[14:28:20:772] MplayerProcess::parseLine: 'KVA: Init failed!!!'
[14:28:20:803] MplayerProcess::parseLine: 'Opening video filter: [ass auto=1]'
[14:28:20:807] MplayerProcess::parseLine: '[ass] auto-open


I think the above indicates that mplayer could not initiate snap output and switched to "auto" video output.Not sure what causes mplayer to switch output...


I did try to copy'n'paste the mplayer command line from smplayer but I think the line is too long as it does not fully copy.


Regards

Pete
28
Multimedia / Re: mplayer - just stopped working...sort of...
« Last post by KO Myung-Hun on April 15, 2024, 06:14:38 am »
Hi/2.

I think SNAP mode should work on your machine.

How about trying to the following command like SMPlayer:

J:/Programs/Multimedia/mplayer/mplayer.exe -noquiet -slave -identify -nofs -sub-fuzziness 1 -vo kva:snap, -ao kai, -nodr -double -nomouseinput -nokeepaspect -wid 456 -monitorpixelaspect 1 -subfont-osd-scale 3 -ass -embeddedfonts -ass-line-spacing 0 -ass-font-scale 1 -ass-styles I:/USERS/PETER/HOME/.smplayer/styles.ass -subcp ISO-8859-1 -aid 0 -subpos 100 -volume 99 -ss 165 -osdlevel 0 -vf-add screenshot=\tmp\smplayer_screenshots/shot -noslices -channels 2 -af-add scaletempo -af-add equalizer=0:0:0:0:0:0:0:0:0:0 -softvol -softvol-max 110 L:/download/Caligula.mp4

Would you mind finding where snapwrap.dll is ? Is it in LIBPATH family when you launch mplayer.exe directly on command line ?

KO Myung-Hun
29
Programming / Re: Bigicons
« Last post by David Graser on April 14, 2024, 08:16:44 pm »
Separated System Setup Folder  options icons.  That way if you do not like the default set, you just unzip the theme you want to try to a temporary directory and then copy them over the icons in the theme folder you want changed.  If you don't like, just repeat with a different System  Folder theme set.  These packages also contain icon corrections for the icons used in the setup folder.  Other system setup folder icons are found back on page 5,

Always restart the desktop after an icon(s) change.
30
Comments, Suggestions & Questions / Re: Hobbes (Files) Reoganization
« Last post by Mike Kölling on April 14, 2024, 07:52:41 pm »
My questions is, If I should go forward with this idea. Move the Win32 items to "/win32" and rename "/windows" to "win16".

Sounds reasonable for me.
By the way, thank you very mich for all your work for OS/2.

Greetings,
Mike
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