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Messages - Jochen Schäfer

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Programming / Re: Dive: Why does not this work
« on: Today at 12:55:32 am »
Actually, BGR4 was what the driver was given me as screen color scheme. Also it's only the color scheme for the frame buffer, which gets blitted to the screen color scheme.

Programming / Dive: Why does not this work
« on: April 18, 2024, 08:24:42 am »
I'm trying to use pure OS/2 for ClassiCube instead the much unsupported SDL2 window system (it even has a big #error Don't use it sign at the entry).
So I'm trying to use DIVE, but all I get is the frame window and the background in it. When I move the window around, the background stays in it, i.e. nothing gets drawn.
I looked at the SDL implementation and the Toolkit samples, but I can't understand, what's wrong with my code.

If somebody please can take a look at the attached code give me some hints. I think the ClassiCube code is well structured and understandable, but if you have questions about ask me.


Games / Re: PrBoom+
« on: April 16, 2024, 03:43:44 pm »
On GOG, you can get the full games for little money.
Just extract the WADs, put them in one of the wad directories, and you're good to go.

Games / Re: PrBoom+
« on: April 16, 2024, 09:44:10 am »
I have updated the dependencies and rebuilt the package.

Games / Re: PrBoom+
« on: April 16, 2024, 07:56:53 am »
Hi Jochen.

I installed it with yum, but I don't know where should I put the .wad files.
I located it on \usr\share\prboom-plus but the game list looks empty. (picture attached).

By the way: SDL2_mixer SDL2_net pcre are also needed so you can add those on the release info.

The search paths are:

  • /@unixroot/usr/local/share/games/doom
  • /@unixroot/usr/share/games/doom
  • /@unixroot/usr/local/share/doom
  • /@unixroot/usr/share/doom
The launcher has cache, so perhaps this had to be filled on the first launch?

I will add the dependencies.

Games / Re: PrBoom+
« on: April 15, 2024, 08:19:25 pm »
So, I finally sat down and fixed the issue with wrc playing well with cmake (include path with /@unixroot and -I parameters instead of -i=).
I had to make an custom command to link the resources in to the exe.

But without further ado:

Games / Re: Minecraft
« on: April 12, 2024, 09:59:34 am »
Well, I just got DosExecPgm working (added the exe name to the parameter list).

@Rich: Does WinStartApp detach from the parent (apart from the sending the termination message)? Other advantages over DosExecPgm?

Games / Re: Minecraft
« on: April 11, 2024, 05:33:23 pm »
I'm absolutely positive, that I have a non-empty URL as an argument to the exe path, when calling DosExecPgm.
But, that's what's testing for ;-)

Setup & Installation / Re: Install Arca OS via USB stick
« on: April 11, 2024, 12:58:01 pm »
You should be able to log in to the Arca Noae website and generate a new archive of your purchase. But be patient, it will take some time.

Games / Re: Minecraft
« on: April 11, 2024, 12:56:50 pm »
Hi Jochen,

  Tried this new version of classicube, and trying to register, the web browser (SeaMonkey in this case) does open, but it opens on my home page, not the registration page.
I saw that behaviour, too, but on my last test Firefox opened with a new window and the URL. Strange.

  I use IAIUtil to edit the web apps in OS2.INI (IAI_1.0.9.2 on Hobbes). It requires the VPREXX.DLL runtime (found in VisiPro Rexx also on Hobbes).

Thanks for the tip, I will look into it.

Games / Re: Minecraft
« on: April 11, 2024, 09:22:35 am »
I created a new version with support to open URLs. Can somebody please test it.
How would I change the default browser settings? Is there some frontend for that? Or do I have to use an Ini editor to do that?

Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 10, 2024, 02:00:31 pm »
I use double quotes in the environment variables, too.

PS: "Couldn't build executables" is configure's answer to the compiler erroring out.
In configure.log everything is logged. You can see, how the compiler gets called by configure and what answer it gets.

Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 10, 2024, 11:24:17 am »
What error message do the compilers give you?

Games / Re: Minecraft
« on: April 09, 2024, 06:10:26 pm »
Thanks a lot. I will look into it, and try to code something from your example.

Games / Re: Minecraft
« on: April 09, 2024, 09:39:42 am »
Hi David

Getting around 10fps, and can move the view by moving the mouse. ...
I think I have your same experience, with the exception of moving with the mouse. How do you know it is moving, does the image/background moves?

Do you use SNAP or Panorama. In my case I used Panorama on real hardware.


Hi Martin, here the background/view changes when I move the mouse. Using Panorama on real hardware
The frames are displayed one after another. So it can take some time until all mouse movements are worked through and get displayed. Sorry, SoftGPU is really really slow.
You can get some more frames out of it, when you set the view distance in the options menus.

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