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Messages - Paul Smedley

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Multimedia / Re: Updated Uniaud32 build
« on: Today at 03:50:26 am »
I would like to thank Paul Smedly and Steve Levine for their efforts and work on this driver.

Thanks! Steven's help with diagnosing traps/dump files has been invaluable - definitely new territory for me!

Multimedia / Re: Updated Uniaud32 build
« on: Today at 03:49:48 am »
Hey Ivan,
Just out of curiosity may I ask a question?  Has anyone been able to get sound to work through an HDMI port and link to a monitor?

I ask this because all of my computing equipment now has an HDMI port on the motherboard as well as all the monitors, only used at the moment for video.

I'd have to check the code, but in theory I think this could work - but I've never tested it. I've be interested in a copy of 'testlog uniaud' for a system connected with HDMI



Multimedia / Re: Updated Uniaud32 build
« on: October 25, 2021, 03:52:29 am »
Well there is a new drop from the 23rd on Netlabs and the performance is much much improved. Still some little hangs when opening certain folders and a still s slight hang when the folder makes a sound. But it is much more usable now. I will comment further as I run into things. but this is looking much better.
Thanks for the heads up.
FYI, Here it is the link:


FWIW - this is built from the same code of my last 5.14.x release - there is something about the way David A does the builds that makes a difference...

Hardware / Re: OS/2 Video Performance
« on: October 24, 2021, 12:03:20 am »
Not sure if stuff like FF for example uses DIVE or not? But at least here that's probably the most demanding applicatin (given that it's all about on-going screen updates) and from my perspective it seems like a higher 'PM Graphics Marks' value impacts this the most.

It depends, DIVE is supposed to be disabled if using Panorama and enabled if using SNAP.  I have a vague memory of things getting backwards at some point, need to look. Also perhaps Panorama has improved its handling of the shadow buffer enough that DIVE would be a good choice.
The setting for DIVE should be "Full Hardware Acceleration enabled" or similar.

DIVE is not switched off with Panorama. Its something provided by MMOS/2.

The way I read Dave's comment, he's saying that within *firefox* dive is supposed to be disabled using panorama, and enabled using Snap....

Multimedia / Re: Updated Uniaud32 build
« on: September 26, 2021, 10:42:40 am »

Man I *love* RPM....

Multimedia / Re: Updated Uniaud32 build
« on: August 15, 2021, 03:05:54 am »
Hi Martin,

I tested it with ArcaOS 5.0.6 VM guest on VBox 6.1.26 (Windows 10 host).
- VM ICH AC97: Works, Audio control working, no traps. It sounds, but sometimes the volume control goes to the max when I double click from one wav to another.
- VM Intel HD Audio: Works, Audio control working, no traps. But the sound it is lower than "AC97".  If I set the volume to 40%, I can not hear it at all.

Any chances of logs from a 'good' build and from the latest?



Multimedia / Re: Updated Uniaud32 build
« on: August 15, 2021, 02:27:52 am »
Hi Dave,

Now we're talking - or I can hear it! 5.13 is making sounds here and seems to work well - thanks again, you're aces...

There's no logic in 5.13 working when 5.11 and 5.12 didn't - but I'll take it :)

I only tested these builds in Virtualbox - I often don't get sound in Virtualbox so I wasn't concerned about not getting sound.

I'll try and do some testing locally with real hardware ASAP.



Multimedia / Re: Updated Uniaud32 build
« on: August 14, 2021, 07:57:20 am »
Lazy Saturday afternoon, so updated uniadu32-next to 5.11.22: - next stop 5.12.19

Multimedia / Re: Updated Uniaud32 build
« on: August 13, 2021, 12:24:30 pm »
Hi Holger,

I have a x61 here, which caused a lot of problems in the last months. But right now I have a completely new installation of AN (the second released version). I run this with acpi 3.23.04 because this version allows suspend and resume to work, all newer versions do not, all newer versions of AN neither off course. The strange thing is that when I use the original uniaud supplied with AN I can suspend and resume and sound works after resume. With the new builds sound is much better, I even do not need any unimix line in config.sys to have sound enabled, but after resume sound no longer works, neither when clicking a file or for example with PM123.Not a big deal, I just wondered if someone else has the same problems.

Are you able to send me the output of 'testlog uniaud' ? I'm curious what hardware you have. There were a LOT of changes in the most recent uniaud updates in AN, I'm not terribly surprised suspend/resume doesn't work. There were a lot of power related api's added in newer linux kernels, many of them I stubbed just to get things building.

@DaveYeo are you able to do the same on your T42? I'm assuming the T42 may still be AC97 hardware whereas the x61 will be HDA..

Multimedia / Re: Updated Uniaud32 build
« on: August 09, 2021, 04:45:08 am »
Hi Eugene,
Paul AN gave a word of thanks to yo for your work on the news posting.of the release. You and David both deserve credit.
Yeah I saw that, which was nice :) I spent literally hundreds of hours on Uniaud last year trying to get the code updated to the current level. Thankfully current maintenance time is minimal, although later this year I'll aim to move us to the next stable LTS (Long Term Support) code level.



Multimedia / Re: Updated Uniaud32 build
« on: August 07, 2021, 11:38:45 pm »
Hi Eugene,

Anoher update. The new arcanoae release drivers work on my system I did have to run LCSS to get it to be more stables with the Desktop and the mouse. but it is great to have system sounds. Thank you Paul for all your hard work on this.

Good news! I'm not sure what David A does differently when he builds, but I recall on an early version someone had more success with an AN build than mine, even though the core code is identical.



Games / Re: OS/2 - ArcaOS - Native Games
« on: July 29, 2021, 04:59:46 am »
Hi Dave,
Has anyone looked at how hard it would be to add USB Joystick support to SDL? I know next to nothing about it except a little experience with old style joysticks.
Seems basic support would be 2 axis and 2 button support, for many games even joypad support where a couple of buttons and the axis is basically binary or trinary, would be nice.
I ask because I recently revisited Rocks'N'Diamonds (our SDL mixer needs mod support), which reminded me how much more fun it was to play with a joypad rather then the keyboard.

I haven't looked into it at all, but I'd assume any support would use libusb (which we have) so surely it wouldn't be that difficult.



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