Recent Posts

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91
Programming / Re: ArcaOS - Recreate a complete build environment?
« Last post by Jochen Schäfer on April 10, 2024, 02:00:31 pm »
I use double quotes in the environment variables, too.

PS: "Couldn't build executables" is configure's answer to the compiler erroring out.
In configure.log everything is logged. You can see, how the compiler gets called by configure and what answer it gets.
92
Programming / Re: ArcaOS - Recreate a complete build environment?
« Last post by Mentore on April 10, 2024, 11:45:51 am »
What error message do the compilers give you?

It's not a compiler error, instead it's configure complaining that the compiler found "can't produce executables". If I set the environment variables without double quotes everything works perfectly (I just finished libfftw-3.3.10).

But, if I don't use double quotes, I can't put -march or -mtune in a CMD file or a shell script.

Mentore
93
Programming / Re: ArcaOS - Recreate a complete build environment?
« Last post by Jochen Schäfer on April 10, 2024, 11:24:17 am »
What error message do the compilers give you?
94
Programming / Re: ArcaOS - Recreate a complete build environment?
« Last post by Mentore on April 10, 2024, 11:11:56 am »
This thread is immensely useful and a great complement (or replacement) to BitWise Works wiki page on how to build qt5 (https://github.com/bitwiseworks/qt5-os2/wiki/Developers#building-qt)

Considering there's an official developer page through EDM2, perhaps the very first article should be "how to get started", with this information? Also, should anyone have a script to automate some of this yak shaving setup, it could reduce the friction that many hobbyist developers have to face when approaching OS/2 development...

Hi,
If I'm not wrong most of it is already covered in some other places of these forums. Yet I must say I'm doing much research (in my almost zero spare time) to try and get up-and-running in as few steps as possible.

I'll try to gather and organize as much information as possible and try to contribute to what has already been written. Ad EDM/2 column would be really useful (provided it doesn't already exist!).

Mentore

Quoting myself because I came across an interesting problem.
If I try to set variables like CFLAGS like this

Code: [Select]
set CFLAGS=-O2 -g

configure and autoreconf work correctly. But I can't set options like -march or -mtune. If I try to set these in double quotes as in

Code: [Select]
set CFLAGS="-O2 -g -march=generic"

even after autoreconf, configure fails giving me troubles in gcc, gxx and cpp - even if I tweak the script.
How can I include -march / -mtune and similar options?
This happens also if I try to use export directive in a shell script...

Mentore
95
Programming / Re: ArcaOS - Recreate a complete build environment?
« Last post by Mentore on April 10, 2024, 08:08:09 am »
This thread is immensely useful and a great complement (or replacement) to BitWise Works wiki page on how to build qt5 (https://github.com/bitwiseworks/qt5-os2/wiki/Developers#building-qt)

Considering there's an official developer page through EDM2, perhaps the very first article should be "how to get started", with this information? Also, should anyone have a script to automate some of this yak shaving setup, it could reduce the friction that many hobbyist developers have to face when approaching OS/2 development...

Hi,
If I'm not wrong most of it is already covered in some other places of these forums. Yet I must say I'm doing much research (in my almost zero spare time) to try and get up-and-running in as few steps as possible.

I'll try to gather and organize as much information as possible and try to contribute to what has already been written. Ad EDM/2 column would be really useful (provided it doesn't already exist!).

Mentore
96
Programming / Re: ArcaOS - Recreate a complete build environment?
« Last post by SoundChaser on April 10, 2024, 12:38:24 am »
This thread is immensely useful and a great complement (or replacement) to BitWise Works wiki page on how to build qt5 (https://github.com/bitwiseworks/qt5-os2/wiki/Developers#building-qt)

Considering there's an official developer page through EDM2, perhaps the very first article should be "how to get started", with this information? Also, should anyone have a script to automate some of this yak shaving setup, it could reduce the friction that many hobbyist developers have to face when approaching OS/2 development...
97
Applications / Re: XWP v1.0.16
« Last post by Rich Walsh on April 09, 2024, 07:19:40 pm »
XWP full does not enable by default the "Enable global object hotkeys".

I made the mistake of assuming it did, and that the settings on the Icon page would be disabled if the feature were disabled - neither of which was true. I've now fixed both.

In doing so, I found a bigger issue: XWP-Full starts with fewer features enabled than XWP-Lite/ANXWP. Since nothing in Lite is risky/experimental/controversial, I can't see any reason why Full shouldn't default to the same feature set as Lite. In the next version (1.0.17), it will. All the checkboxes will remain, only the ones that are checked by default will change.

BTW... this only affects new installations - upgrades will use your existing settings and shouldn't change anything.
98
Games / Re: Minecraft
« Last post by Jochen Schäfer on April 09, 2024, 06:10:26 pm »
Thanks a lot. I will look into it, and try to code something from your example.
99
Games / Re: Minecraft
« Last post by Pete on April 09, 2024, 04:35:33 pm »
Hi Jochen

Sent you a PM with my code.

Hope it is of help.


Pete

100
Games / Re: Minecraft
« Last post by Jochen Schäfer on April 09, 2024, 09:39:42 am »
Hi David

Getting around 10fps, and can move the view by moving the mouse. ...
I think I have your same experience, with the exception of moving with the mouse. How do you know it is moving, does the image/background moves?

Do you use SNAP or Panorama. In my case I used Panorama on real hardware.

Regards

Hi Martin, here the background/view changes when I move the mouse. Using Panorama on real hardware
The frames are displayed one after another. So it can take some time until all mouse movements are worked through and get displayed. Sorry, SoftGPU is really really slow.
You can get some more frames out of it, when you set the view distance in the options menus.
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