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Utilities / Re: architecture/substitute of cmd.exe ?
« on: October 01, 2018, 03:47:49 pm »
IMHO it's easier to take 4os2 sources and add and additional pm to overcomes the 8k character restriction. That's what TakeCommander did but unfortunately we do not have the sources. Some left overs are still in place though. In fact I started this with my 4os2 sources. I think it's easier to add a pm window to 4os2 than adding all the commands to an existing pm program like ME. Of course I'm biased
Anyway the restrictions are the same. You have to redirect (or dup) stdin/stdout/stderr which makes the whole thing even more incompatible to standard cmd.exe. Regardless if you take 4os2 or your editor as base. Remember people even complain about 4os2 to cmd compatibility although it's nearly perfect.
For me Jonathan Pollards cmd replacement is useless cause we do not have the sources. And as I understand he is not willing to open source it. Beside that I did not found any good reason why I should learn his different syntax.
Beside JPs cmd replacement there are build in cmd shells (sort of) in VisualSlickEdit, NEDPM, LarsenCommander, ...? At least the VS implementation overcomes the 8k character limit. But it does not support ANSI colors. And I guess does have some resource problems (using it much for huge compile tasks makes it slow). And we do not have sources too. Maybe the NEDPM implementation is better. Hope aschn will comment on that here.
Anyway the restrictions are the same. You have to redirect (or dup) stdin/stdout/stderr which makes the whole thing even more incompatible to standard cmd.exe. Regardless if you take 4os2 or your editor as base. Remember people even complain about 4os2 to cmd compatibility although it's nearly perfect.
For me Jonathan Pollards cmd replacement is useless cause we do not have the sources. And as I understand he is not willing to open source it. Beside that I did not found any good reason why I should learn his different syntax.
Beside JPs cmd replacement there are build in cmd shells (sort of) in VisualSlickEdit, NEDPM, LarsenCommander, ...? At least the VS implementation overcomes the 8k character limit. But it does not support ANSI colors. And I guess does have some resource problems (using it much for huge compile tasks makes it slow). And we do not have sources too. Maybe the NEDPM implementation is better. Hope aschn will comment on that here.