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Messages - Jochen Schäfer

Pages: [1] 2 3 ... 22
1
Games / Re: Minecraft
« on: Today at 09:59:34 am »
Well, I just got DosExecPgm working (added the exe name to the parameter list).

@Rich: Does WinStartApp detach from the parent (apart from the sending the termination message)? Other advantages over DosExecPgm?

2
Games / Re: Minecraft
« on: April 11, 2024, 05:33:23 pm »
I'm absolutely positive, that I have a non-empty URL as an argument to the exe path, when calling DosExecPgm.
But, that's what's testing for ;-)

3
Setup & Installation / Re: Install Arca OS via USB stick
« on: April 11, 2024, 12:58:01 pm »
You should be able to log in to the Arca Noae website and generate a new archive of your purchase. But be patient, it will take some time.

4
Games / Re: Minecraft
« on: April 11, 2024, 12:56:50 pm »
Hi Jochen,

  Tried this new version of classicube, and trying to register, the web browser (SeaMonkey in this case) does open, but it opens on my home page, not the registration page.
I saw that behaviour, too, but on my last test Firefox opened with a new window and the URL. Strange.

  I use IAIUtil to edit the web apps in OS2.INI (IAI_1.0.9.2 on Hobbes). It requires the VPREXX.DLL runtime (found in VisiPro Rexx also on Hobbes).

Regards,
Thanks for the tip, I will look into it.

5
Games / Re: Minecraft
« on: April 11, 2024, 09:22:35 am »
I created a new version with support to open URLs. Can somebody please test it.
How would I change the default browser settings? Is there some frontend for that? Or do I have to use an Ini editor to do that?

6
Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 10, 2024, 02:00:31 pm »
I use double quotes in the environment variables, too.

PS: "Couldn't build executables" is configure's answer to the compiler erroring out.
In configure.log everything is logged. You can see, how the compiler gets called by configure and what answer it gets.

7
Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 10, 2024, 11:24:17 am »
What error message do the compilers give you?

8
Games / Re: Minecraft
« on: April 09, 2024, 06:10:26 pm »
Thanks a lot. I will look into it, and try to code something from your example.

9
Games / Re: Minecraft
« on: April 09, 2024, 09:39:42 am »
Hi David

Getting around 10fps, and can move the view by moving the mouse. ...
I think I have your same experience, with the exception of moving with the mouse. How do you know it is moving, does the image/background moves?

Do you use SNAP or Panorama. In my case I used Panorama on real hardware.

Regards

Hi Martin, here the background/view changes when I move the mouse. Using Panorama on real hardware
The frames are displayed one after another. So it can take some time until all mouse movements are worked through and get displayed. Sorry, SoftGPU is really really slow.
You can get some more frames out of it, when you set the view distance in the options menus.

10
Games / Re: Minecraft
« on: April 09, 2024, 09:33:22 am »
Hi Jochen

Re "Register": The Button only tries to execute an URL, which on other platforms opens the default browser with the URL. I don't know, how to fix that. Perhaps somebody has done something similar and can tell me.



You need to read the os2.ini file to get default browser (and profile) data then use DosExecPgm to start browser with profile data and website url as parameter.

Happy to send you the code I used in USBcfg - it is in Pascal but that is not too different from c.


Regards

Pete
Thanks, I'd like to have your code. I can read Pascal ;-)

11
Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 09, 2024, 09:32:10 am »
That is an important tip, because otherwise the generated script can fail.

12
Games / Re: Minecraft
« on: April 08, 2024, 09:22:16 am »
Re "Register": The Button only tries to execute an URL, which on other platforms opens the default browser with the URL. I don't know, how to fix that. Perhaps somebody has done something similar and can tell me.

Can somebody please test the open and save dialogs. You get there my starting a game and pressing ESC to get to the pause menu. There select "Load level" and click and down in the middle on "Load file".
As of today, the file dialogs are always crashing Classicube. I can't find any crash logs, and the IBM C debugger crashes, too.
I'm stumped, because I had it running.

13
Games / Re: Minecraft
« on: April 07, 2024, 11:05:08 pm »
There is no sound support yet, and yes, the SoftGPU renderer is dog slow and buggy as hell. I had to fix a couple of bugs to get it running.
I haven't tested registration yet, but login should work, when you have a ClassiCube login (go to the website).

PS: PrBoom is finished, but I have problem with the packaging. Perhaps I should simply zip it, and be done with it.

14
Games / Re: Minecraft
« on: April 05, 2024, 10:34:20 am »
When you are saying "no mouse", do you mean a pointer?
The game captures the mouse and no pointer, and no crosshair is shown.
If you press ESC to get into the game menu, then you get a mouse pointer again.

15
Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 05, 2024, 09:29:21 am »
If you can, use cmake. It makes life easier.

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