Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - David McKenna

Pages: [1] 2 3 ... 31
1
Programming / Re: Qt6
« on: Today at 12:25:59 pm »
Paul,

  Installed this new focuswriter (20221128) under C:\usr\local but it traps on starting. I'll attach the trap log...

Regards,

2
Programming / Re: Qt6
« on: November 27, 2022, 11:50:43 pm »
Hey Paul,

  Actually, packaging may be the culprit with sounds (says it can't find /Programs/focuswriter/share/keyenter.wav), themes (desktop backgrounds for focuswriter) and symbols. Printing probably not working in QT6, because no printer appears (except PDF) in the printer dialog of focuswriter. Also didn't mention no drag and drop, but don't know if that should work or not. No idea about the drop down issue - I'll look for your update to see if that helps - thanks!

Regards,

  P.S. forgot to mention that the 'Helloworld' apps bundled with the latest drop don't work - I think you changed the DLL naming structure and they were made for the old format.

3
Programming / Re: Qt6
« on: November 27, 2022, 11:00:07 pm »
Hi Paul,

  Tried Focuswriter and it seems to work OK... can type text and copy from clipboard, spell checking works, can change most settings and they work (with a few exceptions), can save and print to pdf.

  A couple of things don't work: no typing sounds, no symbols available, no themes (that I can tell), and no printer (except pdf).

  One odd thing is drop-down menus appear in the wrong location - seems to be to the left and above where they should be. You have to aim your cursor where it 'should' be to make a selection, but it works if you do. The menu bar items appear over the menu bar - if you click where they appear, you get what is under the box on the menu bar, not what is in the box. Have to aim below and to the right of the box.

  Not sure if these issues are due to QT6 or Focuswriter problems. Thanks for you work on this!

Regards,

4
Programming / Re: Qt6
« on: November 26, 2022, 11:36:00 pm »
 Thanks Paul! Of course I'm interested in seeing this continue - unbelievable how fast you are getting results. Thanks to Dave and Tellie too for helping make it work.

Regards,

 P.S. - the link to Focuswriter gives a 404...


5
Programming / Re: Qt6
« on: November 20, 2022, 01:39:50 pm »
Paul,

 You never cease to amaze! 'Helloworldgui' works here and console too. Only 10 days and you have a basic working QT6.... thanks heaps!

Regards,

6
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: November 13, 2022, 01:46:48 pm »
Hi Martin,

  Here it is attached...

Regards,

7
Hardware / Re: Multi-stream Audio - A Theory
« on: November 10, 2022, 11:31:49 pm »
 Hi Ibrahim,

  You might want to check out Ko Myung-Huns' latest version of his 'Kai' library (www.github.com\komh\kai) version 2.2. It has what you are talking about (minus the app) to mix sound from apps that use the library - no more gag when 2 sound streams happen together! Unfortunately, I am not aware of any apps that are compiled with this version, as BWW still only has the 2.1 version available on their RPM server. Maybe you could contact him and discuss some of your ideas...

  Wondering if Dooble is compiled with the Kai library? Would be nice to use the latest version if it does...

Regards,

8
Programming / Re: Qt6
« on: November 10, 2022, 11:19:50 pm »
 Hi Paul,

 Wow - The journey of a thousand miles starts with one step! Would be absolutely awesome if you can make QT6 work. I'll be following and testing when/if you have some binaries...

Regards,

9
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: November 10, 2022, 11:12:39 pm »
OK, got some test logs in DirectInput mode with my Logitech F310 gamepad. Each control string is still the same: 144 digit hexadecimal. But they are different values from XInput mode. Also, the 'Logitech' button has no output, but the 'Mode' button does in DirectInput mode. Finally, the triggers on the front at the bottom are simple on-off buttons in DirectInput mode (not continuous).

 I used the same format as before, like this:

  Started with buttons in this order: LB, RB, Back, Mode, Start, A, B, X, Y: 'DIbuttons.txt'. These are all on-off. The 'Logitech' button does not produce any output so not included.

 Then the 2 front triggers in this order: LT, RT - pulled them all the way on, then all the way off one at a time: 'DItriggers.txt'. These are on-off buttons in DI mode..

 Next the thumbpad at top left in this manner: forward, 45deg clockwise, 90 deg clockwise etc.: 'DIleftpad2.txt'. This is a 8-way on-off button.

 Now each joystick separately this way: press all the way forward - let go, then all the way backward-let go, then all the way left-let go, then all the way right- let go: 'DIrightstick.txt' and 'DIleftstick.txt'. These are continuous.

 Finally, the joysticks are also on-off buttons when pressed down - did the left then right stick button: 'DIjoybutton.txt'.

 HTH- would be good if Dave Yeo could confirm his works with similar settings...

Regards,

10
Multimedia / Re: playing/convert AIFF and AIFC files: interest anyone ?
« on: November 10, 2022, 12:10:46 pm »
Hi Lars,

  I would be interested, transformation too. I also occasionally get *.m4a files (also an Apple format, I think iPhones use it) that would be nice to have on the WPS.

Regards,

11
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: November 09, 2022, 10:06:57 pm »
Hi Wim,

  Great to see you posting here again! - hope you got thru your health issue alright.

 Of course you are correct - it was the bcdDevice value that prevented DirectInput mode from working. Now my CONFIG.SYS has this:

DEVICE=C:\OS2\BOOT\USBECD.SYS /D:046D:C21#:##14 /N:$GAMEPD$ /S

 and I can use both XInput and DirectInput mode with OInput.cmd. I'll get a new set of test files for this mode and post (probably not until tomorrow evening though... busy with other stuff tonight).

Regards,

12
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: November 09, 2022, 11:57:07 am »

Is that # a typo for 6?
Dave,

  No, it is a place holder. In XInput mode it is a 'd' and in DirectInput mode it is a '6'. The place holder allows for me to switch modes without changing the line in CONFIG.SYS.

Regards,

13
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: November 07, 2022, 10:55:27 pm »
Hi Mark,

  Here is the line I use in CONFIG.SYS:

DEVICE=C:\OS2\BOOT\USBECD.SYS /D:046D:C21#:4014 /N:$GAMEPD$ /S

 seems to work fine in XInput mode, not so in DirectInput mode. As far as overlapping functions, I really don't know since I've only had this thing for a month or 2 and got it just for this purpose. Haven't tried it yet on Windows even. Got any advice on what I could test on Windows to determine overlapping functions?

Regards,

14
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: November 06, 2022, 07:52:48 pm »
 Turns out I was wrong about the thumbpad - it is actually an 8 way switch. Got a new log... leftpad2.txt. Took this starting in the forward direction, then 45deg clockwise, then 90 deg. etc. all the way around.

15
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: November 06, 2022, 07:25:52 pm »
 Dave,

 Hmmm.. how old is yours? Just got mine a couple months back - maybe you have an older version? The manual mine came with says to use XInput (doesn't need drivers) unless it doesn't work, and that DirectInput needs special software installed (but is programmable). Also, all the 'Mode' button does is switch the function of the left thumbpad and left joystick from one to the other (essentially turns the left joystick to a 4-way button).

Regards,

Pages: [1] 2 3 ... 31