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Messages - Jochen Schäfer

Pages: 1 ... 6 7 [8] 9 10 ... 23
106
Games / BrogueCE
« on: September 28, 2022, 10:52:10 am »
Hi.

I have just build a pre-release of BrogueCE. You find the binaries here: https://github.com/josch1710/BrogueCE/releases/tag/v1.10.1-os2.
Unzip the file. You find two binaries: One is for ncurses (needs a mode co100,34 or bigger), one is for SDL2 (needs SDL2 image, too).
Please report any issues back to me, here, as issue on Github or by email (os2@joschs-robotics.de).

Have fun.

107
Applications / Re: FeatherPad for OS/2
« on: September 24, 2022, 12:29:33 pm »
I have build a newer package for FeatherPad version 1.3.2, https://github.com/josch1710/FeatherPad/releases/tag/v1.3.2-os2.

108
Applications / Re: FeatherNotes for OS/2
« on: September 24, 2022, 12:28:34 pm »
I have build a newer package for Feathernotes version 1.0.1, https://github.com/josch1710/FeatherNotes/releases/tag/v1.0.1-os2.

109
Applications / Re: OpenSource WishList
« on: September 24, 2022, 12:26:13 pm »
Yes, it would be nice, but QtCreator is not a generic IDE. It's tailored to Qt development.

Thanks Jochen, I guess you are right. I download it and I don't see any generic Non Qt project on the list.

I guess if we are dreaming we should aim for the Eclipse IDE and/or Apache Netbeans, right?

Regards
I don't know about that, we still have no newer Java runtime.
IMO, kdevelop seems to be the more likely option, but I don't know the infrasstructure needed for that.

110
Applications / Re: OpenSource WishList
« on: September 16, 2022, 09:25:37 am »
Hi

About the development IDE. We have an older version of QTCreator ported, which looks very fine to me (yum install qtcreator qtcreator-doc). There were some tries to produce a newer version with Qt5, but it does not work yet. But I think it is worthy to try for people looking for an IDE. Maybe putting some more effort to update it will be good too.

Regards
Yes, it would be nice, but QtCreator is not a generic IDE. It's tailored to Qt development.

111
Setup & Installation / Installing ArcaOS on QEmu
« on: September 09, 2022, 10:17:40 am »
Hi.

I replaced OS2LVM on the ISO image, but the installation hangs after the boot menu.
Was somebody successful with installing ArcaOS on QEmu and has some tipps?

112
Off Topic discussions / Re: Lying low for a few days
« on: June 19, 2022, 11:53:38 am »
 :'(

113
Programming / Re: Alternatives to compiling Rust in Firefox port OS/2
« on: June 08, 2022, 03:48:24 pm »
[..]
ok, llvm built - now I realise I didn't download the clang source, so I've done that now and have configured clang - trying to build it now.
That are great news.

114
Hardware / Re: ArcaOS 5.1 UEFI support - GOP?
« on: May 25, 2022, 03:09:44 pm »
Mostly likely the latter.
That's a common problem with Macpros, which have GPUs without a Mac specific firmware installed. Everything boots up, but the display only "lights up", when the drivers kick in. So there some efforts to provide UEFI boot managers with GOP support, such that you can select your boot partitions on startup.

115
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: May 22, 2022, 09:28:27 pm »
Thanks Wim.

I will try that code snippets and build a test version.


Bye Jochen

116
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: May 21, 2022, 11:00:18 am »
Hallo Jochen,
What would be the correct algorithm? Since we have the code, we could fix that. Most likely the code in SDL2 is also wrong, because it is a straight port of the SDL1 code.
I think that my proposed algorithm is the correct algorithm. See my original post.

First the calculation of the offset, scale1 and scale2:
Code: [Select]
offset = axis_center
scale1 = SDL_JOYSTICK_AXIS_MIN / (axis_lower - axis_center)
scale2 = SDL_JOYSTICK_AXIS_MAX / (axis_upper - axis_center)

Followed by the recalculation for all axes:
Code: [Select]
if (axis < axis_center)
then axis = (axis - offset) * scale1
else axis = (axis - offset) * scale2

This has of course to be substituted in SDL_os2joystick.c at the right places. Too difficult for me to do.

Cheers,
Wim.
Hi Wim.

I don't know when I can get to it, but I will look into it.

117
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: May 20, 2022, 04:41:20 pm »
Hi Wim.

What would be the correct algorithm? Since we have the code, we could fix that. Most likely the code in SDL2 is also wrong, because it is a straight port of the SDL1 code.


Bye Jochen

118
Programming / Re: Desktop Apps from JavaScript - Electron?
« on: May 19, 2022, 08:18:33 am »
IF we could get a performant port of Electron, this would open the door for VS Code/VSCodium and a lot other stuff.

119
Off Topic discussions / Re: Slowing Down But Not Hitting the Brakes
« on: May 13, 2022, 09:00:59 am »
My condolences to you and your family.
And just take your time.

120
Games / Re: DOS VDM - USB and Game port Gamepad support
« on: May 07, 2022, 11:08:13 am »
As DOSBOX is SDL based it may be a problem with HIDAPI or something else, but I seem to recall Jochan mentioning that he has a gamepad enabled on games running under DOSBOX, so I was just curious as to whether the problem there is based on some tweaks being needed to DOSBOX or whether its about the new game controller drivers needing to address DOSBOX?
Mark, you seem to have mixed things up a little ;-)

SDL 1, which is used by DOSBOX, has native joytisck support, so in theory Wim's USB drivers should be available in SDL 1.
SDL 2 has HIDAPI support for gamepads only. I only ported Prboom with SDL 2 and there I had gamepad tested and working.

Bye Jochen

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