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Messages - Jochen Schäfer

Pages: [1] 2 3 ... 26
1
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: April 20, 2025, 08:32:26 am »
In the FILEDLG structure, set the usDlgId member to IDDLG_DIRECTORY to get a dialog that can select directories.
Thanks, that's what I needed. I will try it in a few days.
Hi, Neil.

Can you tell me the value of IDDLG_DIRECTORY? I can't find it in the OS/2 toolkit or the EMX headers.

2
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: April 19, 2025, 10:52:54 pm »
In the FILEDLG structure, set the usDlgId member to IDDLG_DIRECTORY to get a dialog that can select directories.
Thanks, that's what I needed. I will try it in a few days.

3
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: April 19, 2025, 03:07:36 pm »
Hi guys.

I'm getting through the open issues very well. I think, I can release a test build soon.
But I have some open issues, for which I couldn't find documentation:
  • Is it possible to use WinFileDlg to select a directory? I can filter directories, but I can't select them.
  • Can I manipulate the style values of a dialog control at runtime, eg. in WM_INITDLG?
  • The API documentation alludes to being able to build a dialog description in memory via DLGTEMPLATE and DLGITEM structures, but doesn't show how nor documents the structures at all. Does someone know some sample code for this process?
  • Can someone recommend some documentation or development books for OS/2 console programming?
  • Optional: Do we have a color chooser dialog (I know nothing official), or some code how to do it? Or, would it suffice to enter the code as a string with the hex code pattern '#RRGGBB'?


If someone has some answers or pointers for frther investigations, it would help for this port.

4
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: April 19, 2025, 02:53:50 pm »
Hi guys.

I'm getting through the open issues very well. I think, I can release a test build soon.
But I have some open issues, for which I couldn't find documentation:
  • Is it possible to use WinFileDlg to select a directory? I can filter directories, but I can't select them.
  • Can I manipulate the style values of a dialog control at runtime, eg. in WM_INITDLG?
  • The API documentation alludes to being able to build a dialog description in memory via DLGTEMPLATE and DLGITEM structures, but doesn't show how nor documents the structures at all. Does someone know some sample code for this process?
  • Do we have a color chooser dialog (I know nothing official), or some code how to do it? Or, would it suffice to enter the code as a string with the hex code pattern '#RRGGBB'?


If someone has some answers or pointers for frther investigations, it would help for this port.

5
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: March 26, 2025, 11:06:58 am »
Hi.

I have succesfully build and run a port of DOSBOX-X.

I'm in the process of feeding PRs to upstream. After that, I will build some binaries.

Stay tuned.

PS: Classicube is not forgotten ;-)

6
Programming / Re: stopping cpus
« on: February 27, 2025, 05:14:21 pm »
Essentially, you want something like the CPU affinity feature in Windows. Correct?

7
Programming / Re: [gcc] libgomp?
« on: February 17, 2025, 04:18:11 pm »
@Metore:
Did you take a look into Mesagl and it's Softpipe driver?
This would at least be a full featured implementation. It would be slow, but PortableGL would be slow, too.

8
Multimedia / Re: uniaud.dll test
« on: February 05, 2025, 05:12:53 pm »
Anyone care to tell us how to do the environmental variable?

set KAI_AUTOMODE=UNIAUD

in your config.sys
Or, for testing, just enter
Code: [Select]
set KAI_AUTOMODE=UNIAUD on a CMD prompt, and start your program from the same prompt.

9
Programming / Re: [gcc] libgomp?
« on: January 22, 2025, 09:40:49 am »
libgomp is AFAIK a library for optimizing multithreading programs. That's certainly not an easy port to do.

10
Programming / Re: [gcc] libgomp?
« on: January 21, 2025, 04:32:45 pm »
IIRC, PortableGL is header only and libgomp is only needed for some examples.

11
Programming / Re: DOSBox-x - infinite loop in configure/make
« on: January 17, 2025, 10:14:31 am »
Cool, so the latest dosbox-x works fine on Arca then?
Certainly not, because DOSBOX-X adds a lot native GUI, which has to be programmed.

12
Games / Re: Daggerfall in DOS window
« on: January 14, 2025, 09:14:41 am »

13
General Discussion / Re: OS/2 - ArcaOS Santa's List for 2025
« on: December 09, 2024, 09:06:54 am »
[..]
sh*t. I was hoping there was a better solution.
AFAIK also PortableGL has its limits (TinyGL is good but even more limited).

Mentore
It has. While the examples worked, I couldn't get it to work with Classicube.

14
Games / Re: RetroArch Port
« on: November 18, 2024, 11:53:05 am »
Hi.

I did understand, that you disabled this stuff. My point was that you should not concern yourself too much with getting this to work. Cores will be enough work by themselves ;-)

15
Games / Re: RetroArch Port
« on: November 18, 2024, 09:17:29 am »
Well I understand, that on an RaspberryPi, you would want that functionality, but I would just #ifdef Discord out.
Downloading of cores would also mean, you or someone would have to host the OS/2 specific core files. I don't know that it would be worth the hassle.
Rather I would have some RPMs or WPIs, which install some cores.

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