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Messages - Jochen Schäfer

Pages: 1 [2] 3 4 ... 23
16
Games / Re: Minecraft
« on: April 09, 2024, 09:33:22 am »
Hi Jochen

Re "Register": The Button only tries to execute an URL, which on other platforms opens the default browser with the URL. I don't know, how to fix that. Perhaps somebody has done something similar and can tell me.



You need to read the os2.ini file to get default browser (and profile) data then use DosExecPgm to start browser with profile data and website url as parameter.

Happy to send you the code I used in USBcfg - it is in Pascal but that is not too different from c.


Regards

Pete
Thanks, I'd like to have your code. I can read Pascal ;-)

17
Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 09, 2024, 09:32:10 am »
That is an important tip, because otherwise the generated script can fail.

18
Games / Re: Minecraft
« on: April 08, 2024, 09:22:16 am »
Re "Register": The Button only tries to execute an URL, which on other platforms opens the default browser with the URL. I don't know, how to fix that. Perhaps somebody has done something similar and can tell me.

Can somebody please test the open and save dialogs. You get there my starting a game and pressing ESC to get to the pause menu. There select "Load level" and click and down in the middle on "Load file".
As of today, the file dialogs are always crashing Classicube. I can't find any crash logs, and the IBM C debugger crashes, too.
I'm stumped, because I had it running.

19
Games / Re: Minecraft
« on: April 07, 2024, 11:05:08 pm »
There is no sound support yet, and yes, the SoftGPU renderer is dog slow and buggy as hell. I had to fix a couple of bugs to get it running.
I haven't tested registration yet, but login should work, when you have a ClassiCube login (go to the website).

PS: PrBoom is finished, but I have problem with the packaging. Perhaps I should simply zip it, and be done with it.

20
Games / Re: Minecraft
« on: April 05, 2024, 10:34:20 am »
When you are saying "no mouse", do you mean a pointer?
The game captures the mouse and no pointer, and no crosshair is shown.
If you press ESC to get into the game menu, then you get a mouse pointer again.

21
Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 05, 2024, 09:29:21 am »
If you can, use cmake. It makes life easier.

22
Games / Re: Minecraft
« on: April 05, 2024, 09:26:56 am »
Anyone else testing ClassiCube?

23
Games / Re: Minecraft
« on: April 04, 2024, 07:46:11 am »
No, I could enter my ClassiCube credentials and got to the server list.
Movement is WASD.
Perhaps I should test this on another machine.

24
Games / Re: Minecraft
« on: April 03, 2024, 11:31:16 pm »
I have made an initial port of ClassiCube. You need to install libcurl to automatically download the assets be able to connect to servers.
Please unpack the exe in an separate directory because the assets will be created in the same directory where the exe is.
There is no sound ATM, and drawing is slow and buggy, but everything works,  including connecting to a server.
Have fun.

25
Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 03, 2024, 10:17:28 am »
Should you have some link for Paul's B.E. may you put it here? TIA.

I uploaded mine. I use gcc9, but I just didn't change the filename ;-)

26
Programming / Re: ArcaOS - Recreate a complete build environment?
« on: April 02, 2024, 10:41:23 am »
I have adapted Paul's environment script to my needs, and run it from an copied shell object by calling the script via parameter. This confines the scope of the environment values and everything apart from development remains untouched.

Also, I have cmake installed, since many projects use that and we have good support for it.

27
Programming / Re: CMake
« on: March 13, 2024, 09:43:31 am »
Most likely you are missing libcx:
Code: [Select]
set(CMAKE_EXE_LINKER_FLAGS  "${CMAKE_EXE_LINKER_FLAGS} -lcx")
If you want to test and get some output on the shell, set the Exe type to WINDOWCOMPAT.
For the app icon to show in PM, you need to set the exe type to WINDOWAPI. The console output then isn't shown, but can be captured like this:
Code: [Select]
app -someparameter | less
My Qt5 ports are here:
https://github.com/josch1710/FeatherNotes
https://github.com/josch1710/FeatherPad

28
Applications / Re: FeatherNotes for OS/2
« on: January 23, 2024, 11:32:18 am »
Hi Andreas.

I tried to PM you several times, but the messages seems to vanish. I cannot even see them in my Sent folder.

To the issue at hand:
In the provided file seems to be no problems. All persisted data in the XML are shown in FeatherNotes.
I can add and delete items, then save and reload. All items are there.

Can you provide more infos about what leads you to assume lost items?

29
Applications / Re: FeatherNotes for OS/2
« on: December 12, 2023, 07:34:17 pm »
Sorry, I was occupied with other stuff, and didn't look into the forums.
Next week, I have holidays. I try to make room for the issue.


Bye Jochen

30
Applications / Re: FeatherNotes for OS/2
« on: November 14, 2023, 06:20:26 pm »
Can you please PM me some file, so I can test it?

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