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41
Article Discussions / Re: Games with older SDL and FSLIB
« Last post by Dave Yeo on January 08, 2026, 05:27:06 pm »
Hmm, my bad. Try this one.
42
Article Discussions / Re: Games with older SDL and FSLIB
« Last post by Martin Iturbide on January 08, 2026, 04:32:03 pm »
I hacked configure.in to remove the sdlimage and sdlmixer tests. Pushed the updated auto files, and a brief note on how I built. "make 'LIBS=-lsdlimage -lsdlmixer -lsdl12'"
I never did test for sound, did you?

There is no sound here. FYI: The .exe does not reference/requiere SDLMixer.dll. (Checked with PMDLL)

Regards
43
Article Discussions / Re: Games with older SDL and FSLIB
« Last post by Dave Yeo on January 08, 2026, 04:00:13 pm »
I hacked configure.in to remove the sdlimage and sdlmixer tests. Pushed the updated auto files, and a brief note on how I built. "make 'LIBS=-lsdlimage -lsdlmixer -lsdl12'"
I never did test for sound, did you?
44
Article Discussions / Re: Games with older SDL and FSLIB
« Last post by Martin Iturbide on January 08, 2026, 02:41:38 pm »
Thanks Dave

It is working here, I'm attaching the file on how I want to upload it to hobbes.

I had uploaded the package on this os2world fork, if you changed something to the make file, please post it there.
- https://github.com/OS2World/GAME-SDL-ACTION-SDLInvaders

Regards

Update: old file removed.
45
Article Discussions / Re: Games with older SDL and FSLIB
« Last post by Dave Yeo on January 08, 2026, 03:55:43 am »
Hmm, downloaded the version on hobbes, moved the DLL's out of the way and replaced the binary and it ran.
Copying the data files to my install still gave the same failure. Weird.
My binary attached.
46
Article Discussions / Re: Games with older SDL and FSLIB
« Last post by Dave Yeo on January 08, 2026, 03:05:16 am »
OK, compile finishes. Running make install then trying to run the binary gives.
Code: [Select]
H:\usr\local\bin>SDLInvaders.exe

SDLInvaders Version 0.8.0

libpng error: IDAT: CRC error

Bad png?
Popuplog has,
Code: [Select]
01-07-2026  18:00:49  SYS3170  PID 0cdc  TID 0001  Slot 00ae
H:\USR\LOCAL\BIN\SDLINVADERS.EXE
c0000026
1d1aab6c
EAX=00000000  EBX=00000001  ECX=00000053  EDX=026436f4
ESI=026436f4  EDI=026436f4
DS=0053  DSACC=d0f3  DSLIM=b7ffffff
ES=0053  ESACC=d0f3  ESLIM=b7ffffff
FS=150b  FSACC=00f3  FSLIM=00000030
GS=0000  GSACC=****  GSLIM=********
CS:EIP=005b:1ffca0e3  CSACC=d0df  CSLIM=b7ffffff
SS:ESP=0053:0012f15c  SSACC=d0f3  SSLIM=b7ffffff
EBP=0012f27c  FLG=00000246

SDLIMAGE.DLL 0002:0000ab6c
47
Article Discussions / Re: Games with older SDL and FSLIB
« Last post by Martin Iturbide on January 08, 2026, 02:42:42 am »
Thanks Dave

I included some other .png and .wav that were on the /data of the binary.
Check again: https://github.com/OSSGames/GAME-SDL-ACTION-SDLInvaders/

Regards
48
Article Discussions / Re: Games with older SDL and FSLIB
« Last post by Dave Yeo on January 08, 2026, 01:21:36 am »
Hi Martin.
The source is missing some png's. Also some jpg and wav files
Code: [Select]
make[2]: *** No rule to make target 'alien_top5.png', needed by 'all-am'.  Stop.

The full list of png's,  jpg's and wav's is in data/makefile.am with most missing in data/
49
Networking / Re: Can not connect to TCP/IP - DHCP Client
« Last post by Mathias on January 07, 2026, 11:55:09 pm »
Just a side note;

Pinging the own ip address, even if there is no cable connected or similar, is normal.

Reason is, the driver is local and the target is still there, since it is local. The ICMP packet never leaves the machine, in this case. Where would it even go to? : ) - The target is local, so the cheapest route is to icmp to the local TCP/IP driver's IP 10.x.x.x .

To reach the local 10.x.x.x IP the packet does not need to use the transfer medium "network cable", since you are already there.

If you release the DHCPed IP (or assign another local IP manually), then this previous IP will no longer work, as the target is no longer there. You could then ping the new locally assigned IP, but no longer the old one. (since it is no longer locally available, the stack would try to use the transfer medium in order to try and access the old IP "over the network cable".

Anyway: Happy it works now. ^^

Mathias
50
Networking / Re: Network setup for VirtualBox
« Last post by Mathias on January 07, 2026, 11:34:24 pm »
Hi Neil,

did you try a single card configuration also?
Adapter 2 disabled.
Adapter 1 configured as PCnet-FAST III in bridged mode.

I could imagine the handling is different on Linux and Windows. Good chance the same network adapter (MAC address) needs to ask, while on Windows this could be different.

Mathias
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