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Hardware / Re: OpenGL ddk
« on: 2011.04.02, 03:58:31 »
Sorry mates, mind the date! lol
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Still working on the memory management layer.
*nods*Still working on the memory management layer. Taking a break this wk, though, in celebration of my birthday. Don't worry, the project is still ongoing.
Ah!
Well, here's wishing you a very Happy Birthday celebration!
Any headway with OpenGL/2?
I haven't heard anything in a while so I was wondering...
http://home.clara.net/orac/os2dll.htm
and
http://www.edm2.com/index.php/OS2_API
may be helpful.
Andy
After evaluating the codebase, I can find no actual ATi R200 driver implementation, the folder that was supposed to contain it is actually empty. Also, while looking at the GL glue API's, I found code for OS/2 versions of GLX & WGL. What I did not find, however, was an implementation of PGL. I can understand wanting to bring over these APIs from other OSes for compatibility reasons, but it really seems like everyone wants to abandon the original OS/2 APIs even when there's no need to. I'm all for extending our APIs & upgrading them, but we really shouldn't just abandon them when there's no real reason to do so.
Hello Demetrius, hello to everyone. Excuse me if I do not write properly in English
I am glad that finally tackle the problem of opengl, but mainly the problem of 3D accelerated driver. I analyzed the code of Demetrius, and it seems very promising, if it continues at this rate, we can have a very complete OpenGL library, but also adhering to the current OpenGL standard.
The problem remains, however, always to have accelerated 3D drivers that currently does not exist in OS/2.
I've heard about GL2DDK, with source code examples for writing a GRADD video driver with OpenGL hardware support (if someone can be sent to me via email this GL2DDk). Well, beyond the issue of licensing IBM and SGI, I think it's time to take as an example GL2DDK and begin the creation of such drivers.
Vincenzo
Hi demetrioussharpe
Is the WarpMesaGL source code open source? is the license compatible with the work you are doing?
I don't know much about WarpMesaGL, I just hope the access to the source code and binaries can be public and freely distributed.
Martin
Recently, I was contacted by someone who sent me the source code to WarpMesaGL. If I'd had this code from the beginning, I probably would've never started up the GL/2 project. I'm currently evaluating this code to determine it's value. The programmer who did the port seems to have abandoned the code back in 2003, apparently.
Ouch!
You have my sympathies...
I know what it's like to do a work of altruism only to find once well along the road, that someone brings something forward that makes your good deed redundant... or a significant portion thereof.
Still, here's hoping that the two work well together to bring out something more than either would otherwise have been.