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Testing HTML 5 firefox 3.6 eCS

Started by miturbide, 2010.05.30, 17:24:03

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miturbide

Hi

I had been testing some HTML5 scripts to see how they work under Fireforx 3.6.3 under ecs.

http://mrdoob.com/projects/chromeexperiments/ball_pool/

http://alteredqualia.com/canvasmol/

http://www.benjoffe.com/code/

http://www.kesiev.com/akihabara/

It gets some jearky movement at time, but it does not compromise firefox performance.

- I had some problems with ColorPiker (from benjoffe.com) it seems it clicks on the wrong place
- 3D Earth (from benjoffe.com) seems that only runs on opera.requires an Canvas 3D API.

If anybody want to try how HTML5 works with eCS, your comments are welcome.


Martín Itúrbide
OS2World.com NewsMaster
Open Source Advocate

Skype - martiniturbide
Google Talk - martiniturbide@gmail.com

Saijin_Naib

Canvas is horribly slow with most any rendering engine but Webkit. I think we should investigate getting a webkit based browser ported (Chrome?).

Pete

Hi Martin

I'm using Mozilla/5.0 (OS/2; U; Warp 4.5; en-US; rv:1.9.3a5pre) Gecko/20100515 SeaMonkey/2.1a2pre (DRY) - no idea what (DRY) means though - on eCS2.0RC6a currently; wil be moving to 2.0GA shortly.

Yes, Seamonkey V2 is HTML5  capable.

I had a bit of fun with the links you provided and the only real problem I had was a system crash when on this page http://www.benjoffe.com/code/demos/canvascape/ - maybe it was because I jumped and shot at the same time?

However, with video playback it seems to depend on what codec(s) the websites use as to whether a video will play. This build of Seamonkey supports ogg vorbis so vids encoded using that play fine.

Just for fun I joined the youtube html5 beta - and discovered they are using a different codec  :-(

The good news may be that the codec I think youtube are using is the free/open codec from Google, WebM (aka VP8)  http://www.webmproject.org/ and that reading some posts in the mozilla ng indicates work is underway porting that to OS/2 Mozilla browsers :-)

This may be a good page to find out a bit about HTML5  http://www.html5video.org/ - and the Demos link might be fun  :-)

Regards

Pete




Saijin_Naib

Hold it right there. There is some issue with WebM being too close to h264 and it is currently under investigation. It is not free & clear just yet.

diver

just for information. WebKit port already is there :) thanks to QT4
and we even have a webkit based browser in Qt4

osw

(....from http://webmproject.blogspot.com/

WebM includes:
    * VP8, a high-quality video codec we are releasing today under a BSD-style, royalty-free license
    * Vorbis, an already open source and broadly implemented audio codec
    * a container format based on a subset of the Matroska media container
...)

WebM has nothing to do with webkit.

Anyway, good to hear someone is implementing webm into os/2 mozilla ports.

Saijin_Naib

Thanks for that Diver :) Do you happen to know what else we would need for a native Chrome Port?

And OSW, I never mentioned WebM in relation to Webkit. WebM is under investigation currently due to having a very similar codebase h264 and it is currently unclear as to whether it can be FOSS or not.

osw

Quote from: Saijin_Naib on 2010.06.01, 05:17:52
Thanks for that Diver :) Do you happen to know what else we would need for a native Chrome Port?

Hi Saijin!! I'm afraid we can't expect google to port chrome to os/2 in near future ;) But still we can count on chromium - wich is foss variant of chrome ;)

Saijin_Naib

Ah, I guess that is what I was asking. I know the full source was available somewhere. I didn't know (for instance) that WebKit was under the QT4 Port. That opens a lot of other softwares to us (just by having WebKit). What else did the QT4 target get for us that other ports may rely upon?

You know, there are rumors that Steam is coming to Linux after it has just launched on Mac this month. If we could somehow get Odin/Wine up to date we might be able to play some games through steam on OS/2. That would certainly make it more attractive to me at least :) My thinking on this being that Steam now uses WebKit to render the interface instead of Triton (IE Engine).

StefanZ

Regarding the Steam - I was thinking about the similar stuff (being useful on eCS) - but with regards of DOS games (being shipped with DOS executables).

Saijin_Naib

Some games on steam use SDL or Flash while a good portion use OpenGL.

I think we could get SDL and Flash games working with minimal trickery.

StefanZ

Yes, SDL and (in the near future) Flash should be very well usable under eCS. The real issue here is that software will not be shipped with OS/2 binaries, so that will be most probably a no-go :(

Saijin_Naib

Indeed Stefan. However, with our updated Odin (for Flash10/Java) I think we stand a much better chance :) It's worth a try. I know that prior to the newest SteamUI Update Steam would mostly work in Odin. It choked because it could not render the window (as IE/Triton was used). Who knows how it will fare now that WebKit is used.

CDRWSel

Quote from: StefanZ on 2010.06.03, 12:18:13
Yes, SDL and (in the near future) Flash should be very well usable under eCS. The real issue here is that software will not be shipped with OS/2 binaries, so that will be most probably a no-go :(

Why use of flash when HTML5 allow better video compatibility with OGV files !
I tested it and it is great.

Saijin_Naib

Because Flash still comprises like, 99% of all online video at the moment and many websites use it for layouts/etc.