Author Topic: 32-bit of the Graphics for transport games of class TTD  (Read 17915 times)

Sergej

  • Newbie
  • *
  • Posts: 3
    • View Profile
    • 32-bit of the Graphics for transport games of class Transport Tycoon
32-bit of the Graphics for transport games of class Transport Tycoon

I show quality of work of the graphic engine on a platform
Open Transport Tycoon Deluxe - OpenTTD 32bpp.

Basic differences OpenTTD 32bpp from Transport Tycoon Deluxe:

1 - The Big cards (2048*2048), (4096*4096 and more)...
2 - The Network mode of game to 8 players on a local network or the Internet.
3 - Automatic creation automobile and railways depending on a landscape.
4 - Crossed tunnels.
5 - The Big, multiplatform stations (to 32*32).
6 - Building of 9 variants of the airports.
7 - Cloning, auto updating and transport auto replacement.
8 - Payoff of local authorities and the expanded functions of management by a city.
9 - Completely the free version with an open initial code, for following operational systems:

AmigaOS
Apple Mac OS X
BeOS
BSD
Debian
FreeBSD
GP2X
IBM OS/2
Linux
Maemo
Microsoft Windows (Win9x/WinNT/WinXP/Vista)
MorphOS
NetBSD
OpenBSD
Palm OS
PlayStation Portable
Pocket PC
ReactOS
RISC OS
SkyOS
Solaris
SUN OS
Ubuntu i386
UIQ3
UNIX-like OSes
Zaurus PDA

10 - The Newest drawing with support of a format of a video shot 256*256*32 bits!!! (Unique for today)!!!
11 - Possibility and compatibility of use external 8-bit and 32-bit of files of an additional drawing simultaneously.
12 - Support of 7 levels of scaling (6х - built in, 7х - external).

All images are real copies of the screen!!!
No works on a photo to installation and imposing of pictures were made!!!



Sergey.
« Last Edit: 2007.08.27, 12:49:56 by Sergej »

Sergej

  • Newbie
  • *
  • Posts: 3
    • View Profile
    • 32-bit of the Graphics for transport games of class Transport Tycoon
Re: 32-bit of the Graphics for transport games of class TTD
« Reply #1 on: 2007.08.27, 12:48:24 »
As far as possible, I will spread in this subject also assemblages for other platforms.

Specially for fans of operational system IBM OS/2!



For IBM OS/2 it is possible to take working version OpenTTD here:

http://lidars.narod.ru/Files/OpenTTD/OpenTTD_048_OS2.rar

Set base 8-bit of a drawing from original game "Transport Tycoon Deluxe"

http://lidars.narod.ru/Files/OpenTTD/Main_Upg_Win32.rar

Set of base music from original game "Transport Tycoon Deluxe"

http://lidars.narod.ru/Files/OpenTTD/Gm.rar

About 8-bit an additional Graphics it is possible to take a set of files GRF in archive here:

http://lidars.narod.ru/Files/OpenTTD/NewGRF_5387_8bpp.rar

General view of game menu OpenTTD for version IBM OS/2



Minimal requirements for start:

1 - Version OS - OS/2 4.x or later
2 - the Version of graphic library SDL (Simple DirectMedia Layer) - 1.2.7 !!!

Installation order:

1 - Download archives on the personal computer.
2 - Unpack contents of the first archive in any empty folder (for example - Games\OpenTTD).
3 - Copy files trg*.grf and sample.cat from contained second archive in subdirectory Data which is in folder OpenTTD.
4 - Copy files gm_tt*.gm from contained third archive in subdirectory GM which should is in folder OpenTTD.
5 - At desire to connect the additional Graphics , contents of the fourth archive also is necessary for copying in subdirectory Data which is in folder OpenTTD.
6 - to Adjust the liked drawing in a file Openttd.cfg .
For what it is necessary to transfer manually contents of section from Openttd.cfg
(From the fourth archive - the sample of a file of a configuration for version 5387) there lays

Code: [Select]
[newgrf]
...

In new file Openttd.cfg.
If file Openttd.cfg is absent on your personal computer, it will be automatically created after the first start of the program.
7 - to Start OpenTTD and will take pleasure in the received result!!!

Working versions OpenTTD for other operational systems can be found here:

http://lidars.narod.ru/index.files/Page2336.htm

Sergey.

kimhav

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 990
    • View Profile
    • My Blog!
Re: 32-bit of the Graphics for transport games of class TTD
« Reply #2 on: 2007.08.27, 16:34:26 »
Excellent work! But I got to ask; what is the difference between the earlier port made by Paul Smedley and your release?

Sergej

  • Newbie
  • *
  • Posts: 3
    • View Profile
    • 32-bit of the Graphics for transport games of class Transport Tycoon
Re: 32-bit of the Graphics for transport games of class TTD
« Reply #3 on: 2007.08.27, 19:30:33 »
Excellent work! But I got to ask; what is the difference between the earlier port made by Paul Smedley and your release?

It is official release 
OpenTTD Development Team

I also wish to place in this subject of the version for other operational systems,
Because at many of us more than one computer

Sergej