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OpenGL / Mesa3d

Started by Saijin_Naib, 2007.11.06, 11:30:15

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magog

Quote from: lwriemen on 2007.11.20, 04:26:04
It will have all the information available for writing at the device driver level, which I haven't seen for any of the other cards.

As I said the specs for the G400, the old 3dfx cards and also newer Intel chipsets with integrated video are pretty open.
There has also been done some Reverse Engineering for some older nvidia graphiccards:
http://nouveau.freedesktop.org/wiki/

And also for the ATI R300/R500 chipset:
http://r300.sourceforge.net/
http://article.gmane.org/gmane.comp.freedesktop.xorg/18856

Here is a 22 MB source package from Intel:
http://downloadcenter.intel.com/detail_desc.aspx?agr=N&Inst=Yes&ProductID=955&DwnldID=9722&strOSs=39&OSFullName=Linux*&lang=eng

For the ATI R300 there seems to be enough data out there to get an accelerated OS/2 3D driver working as the code was already used playing Quake 3 on Linux.
Regards,
Juergen
*** Java Movie Database - http://www.jmdb.de/

magog

Now VIA is also starting an open source development initiative:
http://www.via.com.tw/en/resources/pressroom/pressrelease.jsp?press_release_no=2088


Quote
VIA Announces Strategic Open Source Driver Development Initiative
VIA to provide vehicle for improved collaboration with Open Source community with opening of official VIA Linux Website

Austin, Texas, 8 April 2008 – Today at the Linux Foundation Collaboration Summit, VIA Technologies, Inc., a leading innovator of power efficient x86 processor platforms, announced a new initiative to improve support for the Open Source development community.

As the first step in this initiative, VIA will open its official VIA Linux website at http://linux.via.com.tw/ this month. The site will initially host drivers, technical documentation, source code, and information regarding the VIA CN700, CX700/M, CN896 and the new VIA VX800 chipsets, with plans to add official forums and support for more products later on in the year.

Over the following months, VIA will work with the community to enable 2D, 3D and video playback acceleration to ensure the best possible Open Source experience on VIA Processor Platforms.

To further improve cooperation with the community, VIA will also adhere to a regular quarterly release schedule that is aligned with kernel changes and release of major Linux distributions. In addition, beta releases will be issued on the site as needed, and a bug report and tracking feature will also be integrated.

"This announcement is the first step in the implementation of our new initiative to better serve the needs of the Open Source community," commented Richard Brown, Vice President of Corporate Marketing, VIA Technologies, Inc. "We are strongly committed to improving the levels of collaboration with the community and adopting a more consistent approach across VIA Processor Platform technologies."

"We are delighted that VIA has announced its commitment to enhance support for the Linux and Open Source community," commented Jim Zemlin, executive director at The Linux Foundation. "This action will open up exciting new opportunities for accelerating open source innovation around VIA platforms and ultimately delivering a better user experience."

The drivers and documentation will be available later this month on:
http://linux.via.com.tw/
Regards,
Juergen
*** Java Movie Database - http://www.jmdb.de/

Saijin_Naib

Yeah :) The unichrome driver project. I have that chipset on my current motherboard, I wonder if eCS would run nice on it?

craigm

OpenSNAP is now becoming a reality!!!

Do you all think this can help us with openGL?

Saijin_Naib

That's my wish Craig, that's my wish :) I envision eCS with Hardware graphics, OpenGL, and an interface effects engine like compiz-fusion, so that we may draw in those who would otherwise ignore eCS because of how outdated the WPS appears.

demetrioussharpe

Hello, I'm Dee from GL/2. For all of the gamers who may have a bit of technical knowledge, I'd like to post a query. Which is more important to you personally, high precision rendering or sacrificing precision for render speed? To reply, please post your answer at:

http://www.os2world.com/forum/index.php/topic,1940.0.html
The difference between what COULD be achieved & what IS achieved
is directly relational to what you COULD be doing & what you ARE doing!