WarpOverlay!: Difference between revisions
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==Description== | |||
The WarpOverlay! Project is the development project for the replacement of HW EnDIVE. The name "WarpOverlay!" is the new name for formerly closed project in-testing, called HWVIDEO. Ok, maybe that was more than just a few words. And now, in the name of enlightenment and prosperity, here are a few more. #=) | |||
This project is easily distinguished from the HW EnDIVE project in the way that it doesn't utilize any part of OS/2's DIVE (and therefore also EnDIVE) subsystems, whatsoever. Regardless, it provides all the functionality HW EnDIVE provided, as well as hardware-based overlay support. It does this all through it's own, independant API. The result of course, is a 2D acceleration solution for OS/2 application development. | This project is easily distinguished from the HW EnDIVE project in the way that it doesn't utilize any part of OS/2's DIVE (and therefore also EnDIVE) subsystems, whatsoever. Regardless, it provides all the functionality HW EnDIVE provided, as well as hardware-based overlay support. It does this all through it's own, independant API. The result of course, is a 2D acceleration solution for OS/2 application development. | ||
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As always, you can download WarpOverlay! to test it with your hardware. Before doing so, ensure that the video chipset you intend to test is listed on our supported chipsets page. Though an unlisted chipset might be supported in the future, there are no guarantees made with respect to this. With this in mind, please be advised that any chipsets that is not explicitly listed on the Supported Chipsets page, is not supported. The author has attempted to ensure that WarpOverlay! works with the chipsets listed, but of course nothing in this world is perfect. Therefore, be advised that any and all testing that you do, or any use that you make of WarpOverlay! (be it in a test or production environment) is so done entirely at your own risk. | As always, you can download WarpOverlay! to test it with your hardware. Before doing so, ensure that the video chipset you intend to test is listed on our supported chipsets page. Though an unlisted chipset might be supported in the future, there are no guarantees made with respect to this. With this in mind, please be advised that any chipsets that is not explicitly listed on the Supported Chipsets page, is not supported. The author has attempted to ensure that WarpOverlay! works with the chipsets listed, but of course nothing in this world is perfect. Therefore, be advised that any and all testing that you do, or any use that you make of WarpOverlay! (be it in a test or production environment) is so done entirely at your own risk. | ||
==Author== | ==Author== | ||
* [[ | * [[Valery Gaynullin]] | ||
[[Category:Software]] | [[Category:Software]] |
Revision as of 16:50, 31 May 2013
Description
The WarpOverlay! Project is the development project for the replacement of HW EnDIVE. The name "WarpOverlay!" is the new name for formerly closed project in-testing, called HWVIDEO. Ok, maybe that was more than just a few words. And now, in the name of enlightenment and prosperity, here are a few more. #=)
This project is easily distinguished from the HW EnDIVE project in the way that it doesn't utilize any part of OS/2's DIVE (and therefore also EnDIVE) subsystems, whatsoever. Regardless, it provides all the functionality HW EnDIVE provided, as well as hardware-based overlay support. It does this all through it's own, independant API. The result of course, is a 2D acceleration solution for OS/2 application development.
Fortunately, many of today's OS/2 users take advantage of SciTech Software's video driver solution, SciTech Display Doctor for OS/2. As was the environment for development of HW EnDIVE, SciTech Display Doctor has made it relatively easy for the developer of WarpOverlay! to implement the needed video processing extensions. In continuance of the developmental goal of HW EnDIVE, the goal of the WarpOverlay!'s Project is, therefore to provide the OS/2 platform with hardware-based enablement for video overlays, YUV-to-RGB colour-space conversion and scaling.
An API is just an API without applications. WarpVision makes use of WarpOverlay!'s new hardware overlay functionality by providing OSD (on-screen display) of volume settings in both windowed and fullscreen playback modes. Of the products offered on this site, currently only WarpVision GUI player makes use of the WarpOverlay! API. Stay tuned though, because TVShow and WarpVision CLI (the commandline interface version of WarpVision) will too!
If you are a developer, you can use the WarpOverlay! API in your projects, too. All you need to do is contact the WarpOverlay! author, Valery Gaynullin and request the developer's specification.
In order to test (or otherwise use) WarpOverlay!, SciTech Display Doctor must be installed and active. Keeping in mind that WarpOverlay! is an extension to SciTech Display Doctor, your configuration will not be supported if SciTech Display Doctor is not installed. During the testing period, you will notice that after 15 minutes of use, the video area being serviced by WarpOverlay will turn solid-pink (this includes windowed and fullscreen areas). The applications will not terminate, and in fact everything will work as usual except for display of video. This is an intentional limitation which is not present in the registered (purchased) version of WarpOverlay!.
As always, you can download WarpOverlay! to test it with your hardware. Before doing so, ensure that the video chipset you intend to test is listed on our supported chipsets page. Though an unlisted chipset might be supported in the future, there are no guarantees made with respect to this. With this in mind, please be advised that any chipsets that is not explicitly listed on the Supported Chipsets page, is not supported. The author has attempted to ensure that WarpOverlay! works with the chipsets listed, but of course nothing in this world is perfect. Therefore, be advised that any and all testing that you do, or any use that you make of WarpOverlay! (be it in a test or production environment) is so done entirely at your own risk.