Recent Posts

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1
Games / Re: Dosbox and Dosbox-X
« Last post by Dave Yeo on Today at 06:42:20 am »
Yes, I saw that after. Unluckily the only ones that make sense for our platform are surface and ttf. TTF does sorta work and fills up the desktop when choosing full screen. Not sure what would happen using a graphical mode.
Seems there are limits to the SDL surface, at least with Panorama.
2
Games / Re: Dosbox and Dosbox-X
« Last post by Pete on Today at 04:55:46 am »
Hi Dave

Yet again dosbox(-x).conf gives an answer for output options:-

#            output: What video system to use for output (surface = software (SDL_Surface); openglnb = OpenGL nearest; openglpp = OpenGL perfect; ttf = TrueType font output).
#                      Possible values: default, surface, overlay, ttf, opengl, openglnb, openglhq, openglpp, ddraw, direct3d.


So far default, surface, ddraw and the opengl* variants all give the same result: dosbox-x does not run fullscreen; overlay results in dosbox-x crashing on startup.


Regards

Pete
3
Games / Re: Dosbox and Dosbox-X
« Last post by Dave Yeo on February 17, 2026, 02:25:03 am »
Hi Pete. look at the beginning of dosbox.conf,
Code: [Select]
#   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
[\code]

Unluckily, any attempt to use other then "fullresolution=original" so far causes a crash. Only tried desktop and 1024x768. Otherwise, like you I get a small display, maybe 640x480 in the upper left.
Need to research what else can be used for "output" besides surface.
4
General Discussion / Re: What happened to Paul?
« Last post by Pete on February 17, 2026, 01:04:17 am »
Hi Paul

Glad to hear you are overcoming the issue, it helps to laugh so watch some comedy from time to time  :-)


Regards

Pete
5
Games / Re: Dosbox and Dosbox-X
« Last post by Pete on February 17, 2026, 12:57:40 am »
Hi All

Posting to correct my previous statement that dosbox-x runs fullscreen.
It does not.

If I start dosbox-x windowed and then use F12+F to switch to fullscreen dosbox-x blanks the whole screen but only runs in the top left corner.
I get the same result when starting dosbox-x in fullscreen.

What should I change in the following [sdl] section settings to get dosbox-x running fullscreen? - Note: output=overlay does not work at all, surface and openglnb both give the above result.

fullscreen=false
fulldouble=false
fullresolution=original
aspect=true
windowresolution=original
# output=surface
# output=overlay
output=openglnb
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-SVN.map
usescancodes=true



Regards

Pete
6
General Discussion / Re: What happened to Paul?
« Last post by Mentore on February 16, 2026, 11:50:16 pm »
Hi All,

I know I've been MIA for a while (thanks to those who noticed and reached out!).

Throughout 2025, I began to lose interest not just in OS/2, but with a lot of my other hobbies (including java programming for openHAB). At the same time, my general mood deteriorated. This all came to a head in September when I was diagnosed with quite severe depression. I'm now doing a LOT better, but it has been a rough 5 months. At this stage my ArcaOS box has been powered off some time - I think the last thing I built was something for Lewis back in September.

I cannot say at this time if I will return to ArcaOS - what I can say is that I've finally started enjoying extending some bindings for openHAB, and learning more about Java - so there is hope!

Just wanted to give the community an update.

Cheers,

Paul

Hiya Paul!

It's REALLY sad to hear you have/had depression. It's a tough beast and it needs to be addressed carefully.
Being no doctor myself I will not waste your time in useless (and stupid) advice. It's just great to hear from you again.

I truly hope you will find some light - you well deserve to be fine and happy.
Of course, I hope I'll see you again in this forum beating the cr*p out of Qt and other ArcaOS related software 8-) but first and foremost: stay safe, get well, be happy.

Oh and, should you ever come to Pisa on vacation, please oh please let me know - my spoken English has surely become rusty but I still would love to get to know you!

Hugs from Italy.

Mentore
7
Programming / Re: Please test os2emx-cross-toolchain
« Last post by Martin Iturbide on February 16, 2026, 11:45:40 pm »
Hello

Sorry if don't understand this. Is the idea is that with this set of tools you can compile software for OS2 from a Linux machine?
Is the benefit of this to overcome some limitation we are getting on OS/2 to compile complex software?

Regards
8
Applications / Re: Apache OpenOffice port updates?
« Last post by Andi B. on February 15, 2026, 09:10:32 pm »
TTBOMK Yuri uploaded all his work to the official AOO repo. As usual with such big projects the problem is to get all the needed dependencies installed on your local build machine and set it up the way that it works. Also getting the know how about circumvent build problems is not that easy. Not rocket since but very time consuming. I was happy to pay Yuri (via bitwise) to do this stuff all these years.

9
Applications / Re: Apache OpenOffice port updates?
« Last post by Michael on February 15, 2026, 08:16:32 pm »
If Bitwise no longer has the means to continue the project, it might also be possible to get the missing part.

Matthias (https://github.com/Pilot-Pirx) is involved in the OpenOffice project and has offered his support on os2.org in case someone wants to take on the porting.
10
Applications / Re: Apache OpenOffice port updates?
« Last post by Dave Yeo on February 15, 2026, 07:12:31 pm »
The problem with building OpenOffice is a requirement that is not commonly available and only the Bitwise developer had. I tried to build it at one point and that requirement stopped the build. Forget what the requirement was, probably a LIB and perhaps it can be recreated.
I should revisit the build.
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